50 lines
1.3 KiB
Plaintext
50 lines
1.3 KiB
Plaintext
// Filename: cast_to_float.I
|
|
// Created by: drose (24May00)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
INLINE LVecBase2<float> cast_to_float(const LVecBase2<double> &source) {
|
|
return LCAST(float, source);
|
|
}
|
|
|
|
INLINE LVecBase3<float> cast_to_float(const LVecBase3<double> &source) {
|
|
return LCAST(float, source);
|
|
}
|
|
|
|
INLINE LVecBase4<float> cast_to_float(const LVecBase4<double> &source) {
|
|
return LCAST(float, source);
|
|
}
|
|
|
|
INLINE LVector2<float> cast_to_float(const LVector2<double> &source) {
|
|
return LCAST(float, source);
|
|
}
|
|
|
|
INLINE LVector3<float> cast_to_float(const LVector3<double> &source) {
|
|
return LCAST(float, source);
|
|
}
|
|
|
|
INLINE LVector4<float> cast_to_float(const LVector4<double> &source) {
|
|
return LCAST(float, source);
|
|
}
|
|
|
|
INLINE LPoint2<float> cast_to_float(const LPoint2<double> &source) {
|
|
return LCAST(float, source);
|
|
}
|
|
|
|
INLINE LPoint3<float> cast_to_float(const LPoint3<double> &source) {
|
|
return LCAST(float, source);
|
|
}
|
|
|
|
INLINE LPoint4<float> cast_to_float(const LPoint4<double> &source) {
|
|
return LCAST(float, source);
|
|
}
|
|
|
|
INLINE LMatrix3<float> cast_to_float(const LMatrix3<double> &source) {
|
|
return LCAST(float, source);
|
|
}
|
|
|
|
INLINE LMatrix4<float> cast_to_float(const LMatrix4<double> &source) {
|
|
return LCAST(float, source);
|
|
}
|
|
|