126 lines
3.6 KiB
C++
126 lines
3.6 KiB
C++
// Filename: imageBuffer.h
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// Created by: mike (09Jan97)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef IMAGEBUFFER_H
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#define IMAGEBUFFER_H
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#include "pandabase.h"
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#include "drawable.h"
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#include "pointerToArray.h"
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#include "typedef.h"
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#include "filename.h"
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#include "namable.h"
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class RenderBuffer;
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class DisplayRegion;
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////////////////////////////////////////////////////////////////////
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// Class : ImageBuffer
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// Description :
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA ImageBuffer : public ReferenceCount,
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public WritableConfigurable, public Namable {
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PUBLISHED:
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ImageBuffer();
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virtual ~ImageBuffer();
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public:
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virtual void config( void ) { WritableConfigurable::config(); }
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virtual void copy(GraphicsStateGuardianBase *, const DisplayRegion *)=0;
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virtual void copy(GraphicsStateGuardianBase *, const DisplayRegion *,
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const RenderBuffer &rb)=0;
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PUBLISHED:
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INLINE bool has_filename() const;
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INLINE const Filename &get_filename() const;
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INLINE bool has_alpha_filename() const;
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INLINE const Filename &get_alpha_filename() const;
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INLINE bool has_fullpath() const;
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INLINE const Filename &get_fullpath() const;
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INLINE bool has_alpha_fullpath() const;
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INLINE const Filename &get_alpha_fullpath() const;
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public:
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INLINE void set_filename(const Filename &filename);
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INLINE void clear_filename();
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INLINE void set_alpha_filename(const Filename &alpha_filename);
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INLINE void clear_alpha_filename();
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INLINE void set_fullpath(const Filename &fullpath);
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INLINE void clear_fullpath();
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INLINE void set_alpha_fullpath(const Filename &alpha_fullpath);
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INLINE void clear_alpha_fullpath();
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private:
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Filename _filename;
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Filename _alpha_filename;
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Filename _fullpath;
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Filename _alpha_fullpath;
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protected:
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// These are set by (and read by) the derived Texture class.
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// The number of channels of the primary file we use. 1, 2, 3, or 4.
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int _primary_file_num_channels;
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// If we have a separate alpha file, this designates which channel
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// in the alpha file provides the alpha channel. 0 indicates the
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// combined grayscale value of rgb; otherwise, 1, 2, 3, or 4 are
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// valid.
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int _alpha_file_channel;
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public:
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// Abstract class, so no factory methods for Reading and Writing
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virtual void write_datagram(BamWriter *manager, Datagram &me);
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protected:
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void fillin(DatagramIterator &scan, BamReader *manager);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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ReferenceCount::init_type();
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WritableConfigurable::init_type();
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Namable::init_type();
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register_type(_type_handle, "ImageBuffer",
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ReferenceCount::get_class_type(),
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WritableConfigurable::get_class_type(),
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Namable::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "imageBuffer.I"
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#endif
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