open_toontown_panda3d/panda/src/particlesystem/orientedParticleFactory.h

56 lines
1.9 KiB
C++

// Filename: orientedParticleFactory.h
// Created by: charles (05Jul00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef ORIENTEDPARTICLEFACTORY_H
#define ORIENTEDPARTICLEFACTORY_H
#include "baseParticleFactory.h"
#include "luse.h"
////////////////////////////////////////////////////////////////////
// Class : OrientedParticleFactory
// Description : Creates particles that are affected by angular
// forces.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS OrientedParticleFactory : public BaseParticleFactory {
PUBLISHED:
OrientedParticleFactory();
OrientedParticleFactory(const OrientedParticleFactory &copy);
virtual ~OrientedParticleFactory();
INLINE void set_initial_orientation(const LOrientationf &o);
INLINE void set_final_orientation(const LOrientationf &o);
INLINE LOrientationf get_initial_orientation() const;
INLINE LOrientationf get_final_orientation() const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, unsigned int indent=0) const;
private:
virtual void populate_child_particle(BaseParticle *bp) const;
virtual BaseParticle *alloc_particle() const;
LOrientationf _initial_orientation;
LOrientationf _final_orientation;
};
#include "orientedParticleFactory.I"
#endif // ORIENTEDPARTICLEFACTORY_H