126 lines
4.3 KiB
CMake
126 lines
4.3 KiB
CMake
if(NOT HAVE_BULLET)
|
|
return()
|
|
endif()
|
|
|
|
set(P3BULLET_HEADERS
|
|
config_bullet.h
|
|
bullet_includes.h
|
|
bullet_utils.I bullet_utils.h
|
|
bulletAllHitsRayResult.I bulletAllHitsRayResult.h
|
|
bulletBaseCharacterControllerNode.I bulletBaseCharacterControllerNode.h
|
|
bulletBodyNode.I bulletBodyNode.h
|
|
bulletBoxShape.I bulletBoxShape.h
|
|
bulletCapsuleShape.I bulletCapsuleShape.h
|
|
bulletCharacterControllerNode.I bulletCharacterControllerNode.h
|
|
bulletClosestHitRayResult.I bulletClosestHitRayResult.h
|
|
bulletClosestHitSweepResult.I bulletClosestHitSweepResult.h
|
|
bulletConeShape.I bulletConeShape.h
|
|
bulletConeTwistConstraint.I bulletConeTwistConstraint.h
|
|
bulletConstraint.I bulletConstraint.h
|
|
bulletContactCallbackData.I bulletContactCallbackData.h
|
|
bulletContactCallbacks.h
|
|
bulletContactResult.I bulletContactResult.h
|
|
bulletConvexHullShape.I bulletConvexHullShape.h
|
|
bulletConvexPointCloudShape.I bulletConvexPointCloudShape.h
|
|
bulletCylinderShape.I bulletCylinderShape.h
|
|
bulletDebugNode.I bulletDebugNode.h
|
|
bulletFilterCallbackData.I bulletFilterCallbackData.h
|
|
bulletGenericConstraint.I bulletGenericConstraint.h
|
|
bulletGhostNode.I bulletGhostNode.h
|
|
bulletHeightfieldShape.I bulletHeightfieldShape.h
|
|
bulletHelper.I bulletHelper.h
|
|
bulletHingeConstraint.I bulletHingeConstraint.h
|
|
bulletManifoldPoint.I bulletManifoldPoint.h
|
|
bulletMinkowskiSumShape.I bulletMinkowskiSumShape.h
|
|
bulletMultiSphereShape.I bulletMultiSphereShape.h
|
|
bulletPersistentManifold.I bulletPersistentManifold.h
|
|
bulletPlaneShape.I bulletPlaneShape.h
|
|
bulletRigidBodyNode.I bulletRigidBodyNode.h
|
|
bulletRotationalLimitMotor.I bulletRotationalLimitMotor.h
|
|
bulletShape.I bulletShape.h
|
|
bulletSliderConstraint.I bulletSliderConstraint.h
|
|
bulletSoftBodyConfig.I bulletSoftBodyConfig.h
|
|
bulletSoftBodyControl.I bulletSoftBodyControl.h
|
|
bulletSoftBodyMaterial.I bulletSoftBodyMaterial.h
|
|
bulletSoftBodyNode.I bulletSoftBodyNode.h
|
|
bulletSoftBodyShape.I bulletSoftBodyShape.h
|
|
bulletSoftBodyWorldInfo.I bulletSoftBodyWorldInfo.h
|
|
bulletSphereShape.I bulletSphereShape.h
|
|
bulletSphericalConstraint.I bulletSphericalConstraint.h
|
|
bulletTickCallbackData.I bulletTickCallbackData.h
|
|
bulletTranslationalLimitMotor.I bulletTranslationalLimitMotor.h
|
|
bulletTriangleMesh.I bulletTriangleMesh.h
|
|
bulletTriangleMeshShape.I bulletTriangleMeshShape.h
|
|
bulletVehicle.I bulletVehicle.h
|
|
bulletWheel.I bulletWheel.h
|
|
bulletWorld.I bulletWorld.h
|
|
)
|
|
|
|
set(P3BULLET_SOURCES
|
|
config_bullet.cxx
|
|
bullet_utils.cxx
|
|
bulletAllHitsRayResult.cxx
|
|
bulletBaseCharacterControllerNode.cxx
|
|
bulletBodyNode.cxx
|
|
bulletBoxShape.cxx
|
|
bulletCapsuleShape.cxx
|
|
bulletCharacterControllerNode.cxx
|
|
bulletClosestHitRayResult.cxx
|
|
bulletClosestHitSweepResult.cxx
|
|
bulletConeShape.cxx
|
|
bulletConeTwistConstraint.cxx
|
|
bulletConstraint.cxx
|
|
bulletContactCallbackData.cxx
|
|
bulletContactResult.cxx
|
|
bulletConvexHullShape.cxx
|
|
bulletConvexPointCloudShape.cxx
|
|
bulletCylinderShape.cxx
|
|
bulletDebugNode.cxx
|
|
bulletFilterCallbackData.cxx
|
|
bulletGenericConstraint.cxx
|
|
bulletGhostNode.cxx
|
|
bulletHeightfieldShape.cxx
|
|
bulletHelper.cxx
|
|
bulletHingeConstraint.cxx
|
|
bulletManifoldPoint.cxx
|
|
bulletMinkowskiSumShape.cxx
|
|
bulletMultiSphereShape.cxx
|
|
bulletPersistentManifold.cxx
|
|
bulletPlaneShape.cxx
|
|
bulletRigidBodyNode.cxx
|
|
bulletRotationalLimitMotor.cxx
|
|
bulletShape.cxx
|
|
bulletSliderConstraint.cxx
|
|
bulletSoftBodyConfig.cxx
|
|
bulletSoftBodyControl.cxx
|
|
bulletSoftBodyMaterial.cxx
|
|
bulletSoftBodyNode.cxx
|
|
bulletSoftBodyShape.cxx
|
|
bulletSoftBodyWorldInfo.cxx
|
|
bulletSphereShape.cxx
|
|
bulletSphericalConstraint.cxx
|
|
bulletTickCallbackData.cxx
|
|
bulletTranslationalLimitMotor.cxx
|
|
bulletTriangleMesh.cxx
|
|
bulletTriangleMeshShape.cxx
|
|
bulletVehicle.cxx
|
|
bulletWheel.cxx
|
|
bulletWorld.cxx
|
|
)
|
|
|
|
composite_sources(p3bullet P3BULLET_SOURCES)
|
|
add_library(p3bullet ${P3BULLET_SOURCES} ${P3BULLET_HEADERS})
|
|
set_target_properties(p3bullet PROPERTIES DEFINE_SYMBOL BUILDING_PANDABULLET)
|
|
target_link_libraries(p3bullet panda PKG::BULLET)
|
|
target_interrogate(p3bullet ALL)
|
|
|
|
install(TARGETS p3bullet
|
|
EXPORT Bullet COMPONENT Bullet
|
|
DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
|
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
|
|
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/panda3d
|
|
ARCHIVE COMPONENT BulletDevel)
|
|
install(FILES ${P3BULLET_HEADERS} COMPONENT BulletDevel DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/panda3d)
|
|
|
|
export_targets(Bullet COMPONENT BulletDevel)
|