open_toontown_panda3d/panda/src/bullet/CMakeLists.txt

126 lines
4.3 KiB
CMake

if(NOT HAVE_BULLET)
return()
endif()
set(P3BULLET_HEADERS
config_bullet.h
bullet_includes.h
bullet_utils.I bullet_utils.h
bulletAllHitsRayResult.I bulletAllHitsRayResult.h
bulletBaseCharacterControllerNode.I bulletBaseCharacterControllerNode.h
bulletBodyNode.I bulletBodyNode.h
bulletBoxShape.I bulletBoxShape.h
bulletCapsuleShape.I bulletCapsuleShape.h
bulletCharacterControllerNode.I bulletCharacterControllerNode.h
bulletClosestHitRayResult.I bulletClosestHitRayResult.h
bulletClosestHitSweepResult.I bulletClosestHitSweepResult.h
bulletConeShape.I bulletConeShape.h
bulletConeTwistConstraint.I bulletConeTwistConstraint.h
bulletConstraint.I bulletConstraint.h
bulletContactCallbackData.I bulletContactCallbackData.h
bulletContactCallbacks.h
bulletContactResult.I bulletContactResult.h
bulletConvexHullShape.I bulletConvexHullShape.h
bulletConvexPointCloudShape.I bulletConvexPointCloudShape.h
bulletCylinderShape.I bulletCylinderShape.h
bulletDebugNode.I bulletDebugNode.h
bulletFilterCallbackData.I bulletFilterCallbackData.h
bulletGenericConstraint.I bulletGenericConstraint.h
bulletGhostNode.I bulletGhostNode.h
bulletHeightfieldShape.I bulletHeightfieldShape.h
bulletHelper.I bulletHelper.h
bulletHingeConstraint.I bulletHingeConstraint.h
bulletManifoldPoint.I bulletManifoldPoint.h
bulletMinkowskiSumShape.I bulletMinkowskiSumShape.h
bulletMultiSphereShape.I bulletMultiSphereShape.h
bulletPersistentManifold.I bulletPersistentManifold.h
bulletPlaneShape.I bulletPlaneShape.h
bulletRigidBodyNode.I bulletRigidBodyNode.h
bulletRotationalLimitMotor.I bulletRotationalLimitMotor.h
bulletShape.I bulletShape.h
bulletSliderConstraint.I bulletSliderConstraint.h
bulletSoftBodyConfig.I bulletSoftBodyConfig.h
bulletSoftBodyControl.I bulletSoftBodyControl.h
bulletSoftBodyMaterial.I bulletSoftBodyMaterial.h
bulletSoftBodyNode.I bulletSoftBodyNode.h
bulletSoftBodyShape.I bulletSoftBodyShape.h
bulletSoftBodyWorldInfo.I bulletSoftBodyWorldInfo.h
bulletSphereShape.I bulletSphereShape.h
bulletSphericalConstraint.I bulletSphericalConstraint.h
bulletTickCallbackData.I bulletTickCallbackData.h
bulletTranslationalLimitMotor.I bulletTranslationalLimitMotor.h
bulletTriangleMesh.I bulletTriangleMesh.h
bulletTriangleMeshShape.I bulletTriangleMeshShape.h
bulletVehicle.I bulletVehicle.h
bulletWheel.I bulletWheel.h
bulletWorld.I bulletWorld.h
)
set(P3BULLET_SOURCES
config_bullet.cxx
bullet_utils.cxx
bulletAllHitsRayResult.cxx
bulletBaseCharacterControllerNode.cxx
bulletBodyNode.cxx
bulletBoxShape.cxx
bulletCapsuleShape.cxx
bulletCharacterControllerNode.cxx
bulletClosestHitRayResult.cxx
bulletClosestHitSweepResult.cxx
bulletConeShape.cxx
bulletConeTwistConstraint.cxx
bulletConstraint.cxx
bulletContactCallbackData.cxx
bulletContactResult.cxx
bulletConvexHullShape.cxx
bulletConvexPointCloudShape.cxx
bulletCylinderShape.cxx
bulletDebugNode.cxx
bulletFilterCallbackData.cxx
bulletGenericConstraint.cxx
bulletGhostNode.cxx
bulletHeightfieldShape.cxx
bulletHelper.cxx
bulletHingeConstraint.cxx
bulletManifoldPoint.cxx
bulletMinkowskiSumShape.cxx
bulletMultiSphereShape.cxx
bulletPersistentManifold.cxx
bulletPlaneShape.cxx
bulletRigidBodyNode.cxx
bulletRotationalLimitMotor.cxx
bulletShape.cxx
bulletSliderConstraint.cxx
bulletSoftBodyConfig.cxx
bulletSoftBodyControl.cxx
bulletSoftBodyMaterial.cxx
bulletSoftBodyNode.cxx
bulletSoftBodyShape.cxx
bulletSoftBodyWorldInfo.cxx
bulletSphereShape.cxx
bulletSphericalConstraint.cxx
bulletTickCallbackData.cxx
bulletTranslationalLimitMotor.cxx
bulletTriangleMesh.cxx
bulletTriangleMeshShape.cxx
bulletVehicle.cxx
bulletWheel.cxx
bulletWorld.cxx
)
composite_sources(p3bullet P3BULLET_SOURCES)
add_library(p3bullet ${P3BULLET_SOURCES} ${P3BULLET_HEADERS})
set_target_properties(p3bullet PROPERTIES DEFINE_SYMBOL BUILDING_PANDABULLET)
target_link_libraries(p3bullet panda PKG::BULLET)
target_interrogate(p3bullet ALL)
install(TARGETS p3bullet
EXPORT Bullet COMPONENT Bullet
DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/panda3d
ARCHIVE COMPONENT BulletDevel)
install(FILES ${P3BULLET_HEADERS} COMPONENT BulletDevel DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/panda3d)
export_targets(Bullet COMPONENT BulletDevel)