open_toontown_panda3d/contrib/src/rplight/rpPointLight.h

64 lines
2.0 KiB
C++

/**
*
* RenderPipeline
*
* Copyright (c) 2014-2016 tobspr <tobias.springer1@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RPPOINTLIGHT_H
#define RPPOINTLIGHT_H
#include "pandabase.h"
#include "rpLight.h"
/**
* @brief PointLight class
* @details This represents a point light, a light which has a position and
* radius. Checkout the RenderPipeline documentation for more information
* about this type of light.
*/
class RPPointLight : public RPLight {
PUBLISHED:
RPPointLight();
inline void set_radius(float radius);
inline float get_radius() const;
MAKE_PROPERTY(radius, get_radius, set_radius);
inline void set_inner_radius(float inner_radius);
inline float get_inner_radius() const;
MAKE_PROPERTY(inner_radius, get_inner_radius, set_inner_radius);
public:
virtual void write_to_command(GPUCommand &cmd);
virtual void update_shadow_sources();
virtual void init_shadow_sources();
protected:
float _radius;
float _inner_radius;
};
#include "rpPointLight.I"
#endif // RPPOINTLIGHT_H