open_toontown_panda3d/dtool/src/dtoolutil/load_dso.cxx

157 lines
3.1 KiB
C++

// Filename: load_dso.cxx
// Created by: drose (12May00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "load_dso.h"
#if defined(PENV_OSX)
// These are not used on Macintosh OS X
void *
load_dso(const Filename &) {
return (void *) NULL;
}
bool
unload_dso(void *dso_handle) {
return false;
}
string
load_dso_error() {
const char *message="load_dso_error() unsupported on OS X";
return message;
}
#elif defined(PENV_PS2)
// The playstation2 can't do any of this stuff, so these functions are B O G U S
void *
load_dso(const Filename &)
{
return (void *) NULL;
}
bool
unload_dso(void *dso_handle) {
return false;
}
string
load_dso_error()
{
ostringstream ps2errmsg;
ps2errmsg << "load_dso_error() unsupported on PS2";
return ps2errmsg.str();
}
#else
#if defined(WIN32)
/* begin Win32-specific code */
#define WINDOWS_LEAN_AND_MEAN
#include <windows.h>
#undef WINDOWS_LEAN_AND_MEAN
void *
load_dso(const Filename &filename) {
string os_specific = filename.to_os_specific();
return LoadLibrary(os_specific.c_str());
}
bool
unload_dso(void *dso_handle) {
HMODULE dll_handle = (HMODULE) dso_handle;
// true indicates success
return (FreeLibrary(dll_handle)!=0);
}
string
load_dso_error() {
DWORD last_error = GetLastError();
switch (last_error) {
case 2: return "File not found";
case 3: return "Path not found";
case 4: return "Too many open files";
case 5: return "Access denied";
case 14: return "Out of memory";
case 18: return "No more files";
case 126: return "Module not found";
case 998: return "Invalid access to memory location";
}
// Some unknown error code.
ostringstream errmsg;
errmsg << "Unknown error " << last_error;
return errmsg.str();
}
/* end Win32-specific code */
#elif defined(IS_OSX)
/* begin Mac OS X code */
#include <mach-o/dyld.h>
#include <dlfcn.h>
void * load_dso(const Filename &filename)
{
std::string fname = filename.to_os_specific();
void * answer = dlopen(fname.c_str(),RTLD_NOW| RTLD_LOCAL);
//void * answer = dlopen(fname.c_str(),RTLD_NOW);
return answer;
}
string
load_dso_error() {
return std::string(dlerror());
//return "No DSO loading yet!";
}
#else
/* begin generic code */
#include <dlfcn.h>
void *
load_dso(const Filename &filename) {
string os_specific = filename.to_os_specific();
return dlopen(os_specific.c_str(), RTLD_NOW | RTLD_GLOBAL);
}
bool
unload_dso(void *dso_handle) {
return dlclose(dso_handle)==0;
}
string
load_dso_error() {
return dlerror();
}
#endif
#endif // PS2