open_toontown_panda3d/panda/src/linmath/lpoint3_src.h

86 lines
3.5 KiB
C++

// Filename: lpoint3_src.h
// Created by: drose (25Sep99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Class : LPoint3
// Description : This is a three-component point in space (as opposed
// to a three-component vector, which represents a
// direction and a distance). Some of the methods are
// slightly different between LPoint3 and LVector3; in
// particular, subtraction of two points yields a
// vector, while addition of a vector and a point yields
// a point.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_LINMATH FLOATNAME(LPoint3) : public FLOATNAME(LVecBase3) {
PUBLISHED:
INLINE_LINMATH FLOATNAME(LPoint3)();
INLINE_LINMATH FLOATNAME(LPoint3)(const FLOATNAME(LVecBase3) &copy);
INLINE_LINMATH FLOATNAME(LPoint3) &operator = (const FLOATNAME(LVecBase3) &copy);
INLINE_LINMATH FLOATNAME(LPoint3) &operator = (FLOATTYPE fill_value);
INLINE_LINMATH FLOATNAME(LPoint3)(FLOATTYPE fill_value);
INLINE_LINMATH FLOATNAME(LPoint3)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z);
EXTENSION(PyObject *__getattr__(const string &attr_name) const);
EXTENSION(int __setattr__(PyObject *self, const string &attr_name, PyObject *assign));
INLINE_LINMATH static const FLOATNAME(LPoint3) &zero();
INLINE_LINMATH static const FLOATNAME(LPoint3) &unit_x();
INLINE_LINMATH static const FLOATNAME(LPoint3) &unit_y();
INLINE_LINMATH static const FLOATNAME(LPoint3) &unit_z();
INLINE_LINMATH FLOATNAME(LPoint2) get_xy() const;
INLINE_LINMATH FLOATNAME(LPoint2) get_xz() const;
INLINE_LINMATH FLOATNAME(LPoint2) get_yz() const;
INLINE_LINMATH FLOATNAME(LPoint3) operator - () const;
INLINE_LINMATH FLOATNAME(LVecBase3)
operator + (const FLOATNAME(LVecBase3) &other) const;
INLINE_LINMATH FLOATNAME(LPoint3)
operator + (const FLOATNAME(LVector3) &other) const;
INLINE_LINMATH FLOATNAME(LVecBase3)
operator - (const FLOATNAME(LVecBase3) &other) const;
INLINE_LINMATH FLOATNAME(LVector3)
operator - (const FLOATNAME(LPoint3) &other) const;
INLINE_LINMATH FLOATNAME(LPoint3)
operator - (const FLOATNAME(LVector3) &other) const;
INLINE_LINMATH FLOATNAME(LPoint3) cross(const FLOATNAME(LVecBase3) &other) const;
INLINE_LINMATH FLOATNAME(LPoint3) project(const FLOATNAME(LVecBase3) &onto) const;
INLINE_LINMATH FLOATNAME(LPoint3) operator * (FLOATTYPE scalar) const;
INLINE_LINMATH FLOATNAME(LPoint3) operator / (FLOATTYPE scalar) const;
// Some special named constructors for LPoint3.
INLINE_LINMATH static FLOATNAME(LPoint3) origin(CoordinateSystem cs = CS_default);
INLINE_LINMATH static FLOATNAME(LPoint3) rfu(FLOATTYPE right,
FLOATTYPE fwd,
FLOATTYPE up,
CoordinateSystem cs = CS_default);
EXTENSION(INLINE_LINMATH void python_repr(ostream &out, const string &class_name) const);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type();
private:
static TypeHandle _type_handle;
};
#include "lpoint3_src.I"