open_toontown_panda3d/panda/src/linmath/lpoint4_src.h

68 lines
2.6 KiB
C++

// Filename: lpoint4_src.h
// Created by: drose (08Mar00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Class : LPoint4
// Description : This is a four-component point in space.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_LINMATH FLOATNAME(LPoint4) : public FLOATNAME(LVecBase4) {
PUBLISHED:
INLINE_LINMATH FLOATNAME(LPoint4)();
INLINE_LINMATH FLOATNAME(LPoint4)(const FLOATNAME(LVecBase4) &copy);
INLINE_LINMATH FLOATNAME(LPoint4) &operator = (const FLOATNAME(LVecBase4) &copy);
INLINE_LINMATH FLOATNAME(LPoint4) &operator = (FLOATTYPE fill_value);
INLINE_LINMATH FLOATNAME(LPoint4)(FLOATTYPE fill_value);
INLINE_LINMATH FLOATNAME(LPoint4)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z, FLOATTYPE w);
EXTENSION(PyObject *__getattr__(const string &attr_name) const);
EXTENSION(int __setattr__(PyObject *self, const string &attr_name, PyObject *assign));
INLINE_LINMATH static const FLOATNAME(LPoint4) &zero();
INLINE_LINMATH static const FLOATNAME(LPoint4) &unit_x();
INLINE_LINMATH static const FLOATNAME(LPoint4) &unit_y();
INLINE_LINMATH static const FLOATNAME(LPoint4) &unit_z();
INLINE_LINMATH static const FLOATNAME(LPoint4) &unit_w();
INLINE_LINMATH FLOATNAME(LPoint4) operator - () const;
INLINE_LINMATH FLOATNAME(LVecBase4)
operator + (const FLOATNAME(LVecBase4) &other) const;
INLINE_LINMATH FLOATNAME(LPoint4)
operator + (const FLOATNAME(LVector4) &other) const;
INLINE_LINMATH FLOATNAME(LVecBase4)
operator - (const FLOATNAME(LVecBase4) &other) const;
INLINE_LINMATH FLOATNAME(LVector4)
operator - (const FLOATNAME(LPoint4) &other) const;
INLINE_LINMATH FLOATNAME(LPoint4)
operator - (const FLOATNAME(LVector4) &other) const;
INLINE_LINMATH FLOATNAME(LPoint4) operator * (FLOATTYPE scalar) const;
INLINE_LINMATH FLOATNAME(LPoint4) operator / (FLOATTYPE scalar) const;
INLINE_LINMATH FLOATNAME(LPoint4) project(const FLOATNAME(LVecBase4) &onto) const;
EXTENSION(INLINE_LINMATH void python_repr(ostream &out, const string &class_name) const);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type();
private:
static TypeHandle _type_handle;
};
#include "lpoint4_src.I"