open_toontown_panda3d/panda/src/physx/physxSoftBodyMeshDesc.cxx

97 lines
3.2 KiB
C++

// Filename: physxSoftBodyMeshDesc.cxx
// Created by: enn0x (12Sep10)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "physxSoftBodyMeshDesc.h"
#include "physxManager.h"
////////////////////////////////////////////////////////////////////
// Function: PhysxSoftBodyMeshDesc::set_num_vertices
// Access: Published
// Description: Sets the number of vertices to be stored within
// this soft body mesh. The function allocates memory
// for the vertices, but it does not set any vertices.
//
// This method must be called before any calls to
// set_vertex are done!
////////////////////////////////////////////////////////////////////
void PhysxSoftBodyMeshDesc::
set_num_vertices(unsigned int numVertices) {
// Vertices
if (_desc.vertices) {
delete [] _vertices;
}
_vertices = new NxVec3[numVertices];
_desc.numVertices = numVertices;
_desc.vertices = _vertices;
}
////////////////////////////////////////////////////////////////////
// Function: PhysxSoftBodyMeshDesc::set_vertex
// Access: Published
// Description: Sets a single vertex. You have to call the function
// set_num_vertices before you can call this function.
////////////////////////////////////////////////////////////////////
void PhysxSoftBodyMeshDesc::
set_vertex(unsigned int idx, const LPoint3f &vert) {
nassertv(_desc.numVertices > idx);
_vertices[idx] = PhysxManager::point3_to_nxVec3(vert);
}
////////////////////////////////////////////////////////////////////
// Function: PhysxSoftBodyMeshDesc::set_num_tetrahedra
// Access: Published
// Description: Sets the number of tetrahedra to be stored in this
// soft body mesh.
//
// This method must be called before any calls to
// set_tetrahedron are done!
////////////////////////////////////////////////////////////////////
void PhysxSoftBodyMeshDesc::
set_num_tetrahedra(unsigned int numTetrahedra) {
if (_desc.tetrahedra) {
delete [] _tetrahedra;
}
_tetrahedra = new NxU32[4 * numTetrahedra];
_desc.numTetrahedra = numTetrahedra;
_desc.tetrahedra = _tetrahedra;
}
////////////////////////////////////////////////////////////////////
// Function: PhysxSoftBodyMeshDesc::set_tetrahedron
// Access: Published
// Description: Sets a single tetrahedron, by providing the three
// indices i1, i2, i3, i4.
////////////////////////////////////////////////////////////////////
void PhysxSoftBodyMeshDesc::
set_tetrahedron(unsigned int idx,
unsigned int i1, unsigned int i2, unsigned int i3, unsigned int i4) {
nassertv(_desc.numTetrahedra > idx);
idx = 4 * idx;
_tetrahedra[idx] = i1;
_tetrahedra[idx + 1] = i2;
_tetrahedra[idx + 2] = i3;
_tetrahedra[idx + 3] = i4;
}