open_toontown_panda3d/panda/src/physx/physxSphereShape.cxx

90 lines
2.6 KiB
C++

// Filename: physxSphereShape.cxx
// Created by: enn0x (16Sep09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "physxSphereShape.h"
#include "physxSphereShapeDesc.h"
TypeHandle PhysxSphereShape::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: PhysxSphereShape::link
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void PhysxSphereShape::
link(NxShape *shapePtr) {
_ptr = shapePtr->isSphere();
_ptr->userData = this;
_error_type = ET_ok;
set_name(shapePtr->getName());
PhysxActor *actor = (PhysxActor *)_ptr->getActor().userData;
actor->_shapes.add(this);
}
////////////////////////////////////////////////////////////////////
// Function: PhysxSphereShape::unlink
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void PhysxSphereShape::
unlink() {
_ptr->userData = NULL;
_error_type = ET_released;
PhysxActor *actor = (PhysxActor *)_ptr->getActor().userData;
actor->_shapes.remove(this);
}
////////////////////////////////////////////////////////////////////
// Function : PhysxSphereShape::save_to_desc
// Access : Published
// Description : Saves the state of the shape object to a
// descriptor.
////////////////////////////////////////////////////////////////////
void PhysxSphereShape::
save_to_desc(PhysxSphereShapeDesc &shapeDesc) const {
nassertv(_error_type == ET_ok);
_ptr->saveToDesc(shapeDesc._desc);
}
////////////////////////////////////////////////////////////////////
// Function: PhysxSphereShape::set_radius
// Access: Published
// Description: Sets the sphere radius.
////////////////////////////////////////////////////////////////////
void PhysxSphereShape::
set_radius(float radius) {
nassertv(_error_type == ET_ok);
_ptr->setRadius(radius);
}
////////////////////////////////////////////////////////////////////
// Function: PhysxSphereShape::get_radius
// Access: Published
// Description: Returns the radius of the sphere.
////////////////////////////////////////////////////////////////////
float PhysxSphereShape::
get_radius() const {
nassertr(_error_type == ET_ok, 0.0f);
return _ptr->getRadius();
}