open_toontown_panda3d/panda/src/physx/physxTriangleMesh.I

60 lines
1.7 KiB
Plaintext

// Filename: physxTriangleMesh.I
// Created by: enn0x (14Oct09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: PhysxTriangleMesh::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE PhysxTriangleMesh::
PhysxTriangleMesh() : PhysxObject() {
}
////////////////////////////////////////////////////////////////////
// Function: PhysxTriangleMesh::Destructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE PhysxTriangleMesh::
~PhysxTriangleMesh() {
}
////////////////////////////////////////////////////////////////////
// Function: PhysxTriangleMesh::ls
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void PhysxTriangleMesh::
ls() const {
ls(nout);
}
////////////////////////////////////////////////////////////////////
// Function: PhysxTriangleMesh::ls
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void PhysxTriangleMesh::
ls(ostream &out, int indent_level) const {
indent(out, indent_level) << get_type().get_name()
<< " (at 0x" << this << ")\n";
}