open_toontown_panda3d/panda/src/display/graphicsLayer.I

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// Filename: graphicsLayer.I
// Created by: drose (18Apr00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: GraphicsLayer::get_channel
// Access: Published
// Description: Returns the GraphicsChannel that this layer is
// associated with. It is possible that the
// GraphicsChannel might have been deleted while an
// outstanding PT(GraphicsLayer) prevented all of its
// children layers from also being deleted; in this
// unlikely case, get_channel() may return NULL.
////////////////////////////////////////////////////////////////////
INLINE GraphicsChannel *GraphicsLayer::
get_channel() const {
return _channel;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsLayer::set_active
// Access: Published
// Description: Sets the active flag on the layer. If the layer
// is marked as inactive, nothing will be rendered.
////////////////////////////////////////////////////////////////////
INLINE void GraphicsLayer::
set_active(bool active) {
if (active != _is_active) {
_is_active = active;
win_display_regions_changed();
}
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsLayer::is_active
// Access: Published
// Description: Returns the active flag on the layer.
////////////////////////////////////////////////////////////////////
INLINE bool GraphicsLayer::
is_active() const {
return _is_active;
}