open_toontown_panda3d/pandatool/src/palettizer/paletteGroup.h

149 lines
4.2 KiB
C++

// Filename: paletteGroup.h
// Created by: drose (28Nov00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef PALETTEGROUP_H
#define PALETTEGROUP_H
#include "pandatoolbase.h"
#include "paletteGroups.h"
#include "textureProperties.h"
#include "namable.h"
#include "typedWritable.h"
#include "pset.h"
#include "pvector.h"
class EggFile;
class TexturePlacement;
class PalettePage;
class TextureImage;
class TxaFile;
////////////////////////////////////////////////////////////////////
// Class : PaletteGroup
// Description : This is the highest level of grouping for
// TextureImages. Textures are assigned to one or
// several PaletteGroups based on the information in the
// .txa file; each PaletteGroup is conceptually a
// collection of textures that are to be moved around
// (into texture memory, downloaded, etc.) in one big
// chunk. It is the set of all textures that may be
// displayed together at any given time.
////////////////////////////////////////////////////////////////////
class PaletteGroup : public TypedWritable, public Namable {
public:
PaletteGroup();
void set_dirname(const string &dirname);
bool has_dirname() const;
const string &get_dirname() const;
void clear_depends();
void group_with(PaletteGroup *other);
const PaletteGroups &get_groups() const;
void get_placements(pvector<TexturePlacement *> &placements) const;
void get_complete_placements(pvector<TexturePlacement *> &placements) const;
void reset_dependency_level();
void set_dependency_level(int level);
bool set_dependency_order();
int get_dependency_level() const;
int get_dependency_order() const;
int get_dirname_order() const;
bool is_preferred_over(const PaletteGroup &other) const;
void increment_egg_count();
int get_egg_count() const;
PalettePage *get_page(const TextureProperties &properties);
TexturePlacement *prepare(TextureImage *texture);
void unplace(TexturePlacement *placement);
void place_all();
void update_unknown_textures(const TxaFile &txa_file);
void write_image_info(ostream &out, int indent_level = 0) const;
void optimal_resize();
void reset_images();
void setup_shadow_images();
void update_images(bool redo_all);
private:
string _dirname;
int _egg_count;
PaletteGroups _dependent;
int _dependency_level;
int _dependency_order;
int _dirname_order;
typedef pset<TexturePlacement *> Placements;
Placements _placements;
typedef pmap<TextureProperties, PalettePage *> Pages;
Pages _pages;
// The TypedWritable interface follows.
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *writer, Datagram &datagram);
virtual int complete_pointers(TypedWritable **p_list,
BamReader *manager);
virtual void finalize(BamReader *manager);
protected:
static TypedWritable *make_PaletteGroup(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
private:
// These values are only filled in while reading from the bam file;
// don't use them otherwise.
int _num_placements;
int _num_pages;
pvector<PalettePage *> _load_pages;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedWritable::init_type();
Namable::init_type();
register_type(_type_handle, "PaletteGroup",
TypedWritable::get_class_type(),
Namable::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
private:
static TypeHandle _type_handle;
friend class PaletteGroups;
};
#endif