open_toontown_panda3d/panda/src/gobj/textureContext.cxx

38 lines
1.2 KiB
C++

// Filename: textureContext.cxx
// Created by: drose (07Oct99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "textureContext.h"
TypeHandle TextureContext::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: TextureContext::output
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void TextureContext::
output(ostream &out) const {
out << *get_texture() << ", " << get_data_size_bytes();
}
////////////////////////////////////////////////////////////////////
// Function: TextureContext::write
// Access: Published, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void TextureContext::
write(ostream &out, int indent_level) const {
SavedContext::write(out, indent_level);
}