77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
// Filename: eggUtilities.h
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// Created by: drose (28Jan99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef EGGUTILITIES_H
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#define EGGUTILITIES_H
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////////////////////////////////////////////////////////////////////
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//
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// eggUtilities.h
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//
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// Handy functions that operate on egg structures, but don't
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// necessarily belong in any one class.
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//
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////////////////////////////////////////////////////////////////////
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#include "pandabase.h"
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#include "eggTexture.h"
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#include "pt_EggTexture.h"
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#include "filename.h"
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#include "pointerTo.h"
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#include "pset.h"
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#include "pmap.h"
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class EggNode;
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class EggVertex;
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typedef pset< PT_EggTexture > EggTextures;
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typedef pmap<Filename, EggTextures> EggTextureFilenames;
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////////////////////////////////////////////////////////////////////
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// Function: get_textures_by_filename
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// Description: Extracts from the egg subgraph beginning at the
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// indicated node a set of all the texture objects
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// referenced, grouped together by filename. Texture
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// objects that share a common filename (but possibly
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// differ in other properties) are returned together in
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// the same element of the map.
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////////////////////////////////////////////////////////////////////
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void
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get_textures_by_filename(const EggNode *node, EggTextureFilenames &result);
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////////////////////////////////////////////////////////////////////
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// Function: split_vertex
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// Description: Splits a vertex into two or more vertices, each an
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// exact copy of the original and in the same vertex
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// pool. See the more detailed comments in
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// eggUtilities.I.
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////////////////////////////////////////////////////////////////////
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template<class FunctionObject>
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void
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split_vertex(EggVertex *vert, const FunctionObject &sequence);
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#include "eggUtilities.I"
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#endif
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