open_toontown_panda3d/panda/src/egg/eggUtilities.h

77 lines
2.4 KiB
C++

// Filename: eggUtilities.h
// Created by: drose (28Jan99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef EGGUTILITIES_H
#define EGGUTILITIES_H
////////////////////////////////////////////////////////////////////
//
// eggUtilities.h
//
// Handy functions that operate on egg structures, but don't
// necessarily belong in any one class.
//
////////////////////////////////////////////////////////////////////
#include "pandabase.h"
#include "eggTexture.h"
#include "pt_EggTexture.h"
#include "filename.h"
#include "pointerTo.h"
#include "pset.h"
#include "pmap.h"
class EggNode;
class EggVertex;
typedef pset< PT_EggTexture > EggTextures;
typedef pmap<Filename, EggTextures> EggTextureFilenames;
////////////////////////////////////////////////////////////////////
// Function: get_textures_by_filename
// Description: Extracts from the egg subgraph beginning at the
// indicated node a set of all the texture objects
// referenced, grouped together by filename. Texture
// objects that share a common filename (but possibly
// differ in other properties) are returned together in
// the same element of the map.
////////////////////////////////////////////////////////////////////
void
get_textures_by_filename(const EggNode *node, EggTextureFilenames &result);
////////////////////////////////////////////////////////////////////
// Function: split_vertex
// Description: Splits a vertex into two or more vertices, each an
// exact copy of the original and in the same vertex
// pool. See the more detailed comments in
// eggUtilities.I.
////////////////////////////////////////////////////////////////////
template<class FunctionObject>
void
split_vertex(EggVertex *vert, const FunctionObject &sequence);
#include "eggUtilities.I"
#endif