154 lines
4.2 KiB
C++
154 lines
4.2 KiB
C++
// Filename: pandaFramework.h
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// Created by: drose (02Apr02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef PANDAFRAMEWORK_H
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#define PANDAFRAMEWORK_H
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#include "pandabase.h"
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#include "windowFramework.h"
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#include "nodePath.h"
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#include "eventHandler.h"
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#include "graphicsPipe.h"
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#include "graphicsEngine.h"
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#include "graphicsWindow.h"
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#include "pointerTo.h"
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#include "pvector.h"
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////////////////////////////////////////////////////////////////////
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// Class : PandaFramework
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// Description : This class serves to provide a high-level framework
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// for basic applications that use Panda in simple ways
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// (like opening a window to view models, etc.).
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////////////////////////////////////////////////////////////////////
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class EXPCL_FRAMEWORK PandaFramework {
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public:
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PandaFramework();
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virtual ~PandaFramework();
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void open_framework(int &argc, char **&argv);
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void close_framework();
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GraphicsPipe *get_default_pipe();
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INLINE GraphicsEngine *get_graphics_engine();
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INLINE const NodePath &get_data_root() const;
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INLINE EventHandler &get_event_handler();
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INLINE void set_window_title(const string &title);
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virtual void get_default_window_props(GraphicsWindow::Properties &props);
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WindowFramework *open_window(GraphicsPipe *pipe = NULL);
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WindowFramework *open_window(const GraphicsWindow::Properties &props,
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GraphicsPipe *pipe = NULL);
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INLINE int get_num_windows() const;
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INLINE WindowFramework *get_window(int n) const;
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void close_window(int n);
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void close_all_windows();
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const NodePath &get_models();
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void report_frame_rate(ostream &out) const;
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void reset_frame_rate();
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void set_wireframe(bool enable);
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void set_texture(bool enable);
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void set_two_sided(bool enable);
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void set_lighting(bool enable);
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INLINE bool get_wireframe() const;
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INLINE bool get_texture() const;
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INLINE bool get_two_sided() const;
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INLINE bool get_lighting() const;
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static int hide_collision_solids(NodePath node);
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static int show_collision_solids(NodePath node);
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void set_highlight(const NodePath &node);
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void clear_highlight();
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INLINE bool has_highlight() const;
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INLINE const NodePath &get_highlight() const;
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void enable_default_keys();
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virtual bool do_frame();
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void main_loop();
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INLINE void set_exit_flag();
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protected:
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virtual WindowFramework *make_window_framework();
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virtual void make_default_pipe();
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virtual void do_enable_default_keys();
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static void event_esc(CPT_Event, void *data);
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static void event_f(CPT_Event, void *data);
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static void event_w(CPT_Event, void *data);
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static void event_t(CPT_Event, void *data);
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static void event_b(CPT_Event, void *data);
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static void event_l(CPT_Event, void *data);
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static void event_c(CPT_Event, void *data);
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static void event_C(CPT_Event, void *data);
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static void event_L(CPT_Event, void *data);
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static void event_h(CPT_Event, void *data);
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static void event_arrow_up(CPT_Event, void *data);
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static void event_arrow_down(CPT_Event, void *data);
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static void event_arrow_left(CPT_Event, void *data);
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static void event_arrow_right(CPT_Event, void *data);
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static void event_S(CPT_Event, void *data);
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private:
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bool _is_open;
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bool _made_default_pipe;
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string _window_title;
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PT(GraphicsPipe) _default_pipe;
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GraphicsEngine _engine;
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NodePath _data_root;
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EventHandler _event_handler;
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typedef pvector<WindowFramework *> Windows;
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Windows _windows;
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NodePath _models;
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// For counting frame rate.
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double _start_time;
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int _frame_count;
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bool _wireframe_enabled;
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bool _texture_enabled;
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bool _two_sided_enabled;
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bool _lighting_enabled;
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NodePath _highlight;
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bool _default_keys_enabled;
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bool _exit_flag;
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};
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#include "pandaFramework.I"
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#endif
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