open_toontown_panda3d/direct/src/plugin/p3dX11SplashWindow.h

84 lines
2.1 KiB
C++
Executable File

// Filename: p3dX11SplashWindow.h
// Created by: pro-rsoft (08Jul09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef P3DX11SPLASHWINDOW_H
#define P3DX11SPLASHWINDOW_H
#include "p3d_plugin_common.h"
#ifdef HAVE_X11
#include "p3dSplashWindow.h"
#include "p3d_lock.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
////////////////////////////////////////////////////////////////////
// Class : P3DX11SplashWindow
// Description : This is the Windows implementation of the
// initial-download window.
////////////////////////////////////////////////////////////////////
class P3DX11SplashWindow : public P3DSplashWindow {
public:
P3DX11SplashWindow(P3DInstance *inst);
virtual ~P3DX11SplashWindow();
virtual void set_image_filename(const string &image_filename,
bool image_filename_temp);
virtual void set_install_label(const string &install_label);
virtual void set_install_progress(double install_progress);
private:
void start_thread();
void stop_thread();
private:
// These methods run only within the window thread.
void thread_run();
THREAD_CALLBACK_DECLARATION(P3DX11SplashWindow, thread_run);
void redraw(string label, double progress);
void make_window();
void setup_gc();
void close_window();
private:
bool _own_display;
bool _got_install;
bool _image_filename_changed;
string _image_filename;
bool _image_filename_temp;
bool _install_label_changed;
string _install_label;
double _install_progress;
LOCK _install_lock;
string _label_text;
bool _thread_continue;
bool _thread_running;
Display *_display;
int _screen;
GC _graphics_context;
THREAD _thread;
Window _window;
int _bitmap_width, _bitmap_height;
};
#endif // HAVE_X11
#endif