open_toontown_panda3d/panda/src/chan/animChannelMatrixDynamic.cxx

320 lines
12 KiB
C++

// Filename: animChannelMatrixDynamic.cxx
// Created by: drose (20Oct03)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "animChannelMatrixDynamic.h"
#include "animBundle.h"
#include "config_chan.h"
#include "compose_matrix.h"
#include "indent.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
TypeHandle AnimChannelMatrixDynamic::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::Constructor
// Access: Protected
// Description: For use only with the bam reader.
/////////////////////////////////////////////////////////////
AnimChannelMatrixDynamic::
AnimChannelMatrixDynamic() {
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::Copy Constructor
// Access: Protected
// Description: Creates a new AnimChannelMatrixDynamic, just like
// this one, without copying any children. The new copy
// is added to the indicated parent. Intended to be
// called by make_copy() only.
////////////////////////////////////////////////////////////////////
AnimChannelMatrixDynamic::
AnimChannelMatrixDynamic(AnimGroup *parent, const AnimChannelMatrixDynamic &copy) :
AnimChannelMatrix(parent, copy),
_value_node(copy._value_node),
_value(copy._value),
_last_value(NULL)
{
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
AnimChannelMatrixDynamic::
AnimChannelMatrixDynamic(const string &name)
: AnimChannelMatrix(name)
{
_value = TransformState::make_identity();
_last_value = NULL; // This is impossible; thus, has_changed() will
// always return true the first time.
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::has_changed
// Access: Public, Virtual
// Description: Returns true if the value has changed since the last
// call to has_changed(). last_frame is the frame
// number of the last call; this_frame is the current
// frame number.
////////////////////////////////////////////////////////////////////
bool AnimChannelMatrixDynamic::
has_changed(int, double, int, double) {
if (_value_node != (PandaNode *)NULL) {
_value = _value_node->get_transform();
}
bool has_changed = (_value != _last_value);
_last_value = _value;
return has_changed;
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::get_value
// Access: Public, Virtual
// Description: Gets the value of the channel at the indicated frame.
////////////////////////////////////////////////////////////////////
void AnimChannelMatrixDynamic::
get_value(int, LMatrix4 &mat) {
if (_value_node != (PandaNode *)NULL) {
_value = _value_node->get_transform();
}
mat = _value->get_mat();
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::get_value_no_scale_shear
// Access: Public, Virtual
// Description: Gets the value of the channel at the indicated frame,
// without any scale or shear information.
////////////////////////////////////////////////////////////////////
void AnimChannelMatrixDynamic::
get_value_no_scale_shear(int, LMatrix4 &mat) {
if (_value_node != (PandaNode *)NULL) {
_value = _value_node->get_transform();
}
if (_value->has_scale() || _value->has_shear()) {
compose_matrix(mat, LVecBase3(1.0f, 1.0f, 1.0f),
_value->get_hpr(), _value->get_pos());
} else {
mat = _value->get_mat();
}
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::get_scale
// Access: Public, Virtual
// Description: Gets the scale value at the indicated frame.
////////////////////////////////////////////////////////////////////
void AnimChannelMatrixDynamic::
get_scale(int, LVecBase3 &scale) {
if (_value_node != (PandaNode *)NULL) {
_value = _value_node->get_transform();
}
scale = _value->get_scale();
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::get_hpr
// Access: Public, Virtual
// Description: Returns the h, p, and r components associated
// with the current frame. As above, this only makes
// sense for a matrix-type channel.
////////////////////////////////////////////////////////////////////
void AnimChannelMatrixDynamic::
get_hpr(int, LVecBase3 &hpr) {
if (_value_node != (PandaNode *)NULL) {
_value = _value_node->get_transform();
}
hpr = _value->get_hpr();
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::get_quat
// Access: Public, Virtual
// Description: Returns the rotation component associated with the
// current frame, expressed as a quaternion. As above,
// this only makes sense for a matrix-type channel.
////////////////////////////////////////////////////////////////////
void AnimChannelMatrixDynamic::
get_quat(int, LQuaternion &quat) {
if (_value_node != (PandaNode *)NULL) {
_value = _value_node->get_transform();
}
quat = _value->get_quat();
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::get_pos
// Access: Public, Virtual
// Description: Returns the x, y, and z translation components
// associated with the current frame. As above, this
// only makes sense for a matrix-type channel.
////////////////////////////////////////////////////////////////////
void AnimChannelMatrixDynamic::
get_pos(int, LVecBase3 &pos) {
if (_value_node != (PandaNode *)NULL) {
_value = _value_node->get_transform();
}
pos = _value->get_pos();
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::get_shear
// Access: Public, Virtual
// Description: Returns the a, b, and c shear components associated
// with the current frame. As above, this only makes
// sense for a matrix-type channel.
////////////////////////////////////////////////////////////////////
void AnimChannelMatrixDynamic::
get_shear(int, LVecBase3 &shear) {
if (_value_node != (PandaNode *)NULL) {
_value = _value_node->get_transform();
}
shear = _value->get_shear();
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::set_value
// Access: Published
// Description: Explicitly sets the matrix value.
////////////////////////////////////////////////////////////////////
void AnimChannelMatrixDynamic::
set_value(const LMatrix4 &value) {
_value = TransformState::make_mat(value);
_value_node.clear();
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::set_value
// Access: Published
// Description: Explicitly sets the matrix value, using the indicated
// TransformState object as a convenience.
////////////////////////////////////////////////////////////////////
void AnimChannelMatrixDynamic::
set_value(const TransformState *value) {
_value = value;
_value_node.clear();
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::set_value_node
// Access: Published
// Description: Specifies a node whose transform will be queried each
// frame to implicitly specify the transform of this
// joint.
////////////////////////////////////////////////////////////////////
void AnimChannelMatrixDynamic::
set_value_node(PandaNode *value_node) {
_value_node = value_node;
if (_value_node != (PandaNode *)NULL) {
_value = _value_node->get_transform();
}
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::make_copy
// Access: Protected, Virtual
// Description: Returns a copy of this object, and attaches it to the
// indicated parent (which may be NULL only if this is
// an AnimBundle). Intended to be called by
// copy_subtree() only.
////////////////////////////////////////////////////////////////////
AnimGroup *AnimChannelMatrixDynamic::
make_copy(AnimGroup *parent) const {
return new AnimChannelMatrixDynamic(parent, *this);
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::write_datagram
// Access: Public
// Description: Function to write the important information in
// the particular object to a Datagram
////////////////////////////////////////////////////////////////////
void AnimChannelMatrixDynamic::
write_datagram(BamWriter *manager, Datagram &dg) {
AnimChannelMatrix::write_datagram(manager, dg);
manager->write_pointer(dg, _value_node);
manager->write_pointer(dg, _value);
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::complete_pointers
// Access: Public, Virtual
// Description: Receives an array of pointers, one for each time
// manager->read_pointer() was called in fillin().
// Returns the number of pointers processed.
////////////////////////////////////////////////////////////////////
int AnimChannelMatrixDynamic::
complete_pointers(TypedWritable **p_list, BamReader *manager) {
int pi = AnimChannelMatrix::complete_pointers(p_list, manager);
// Get the _value_node and _value pointers.
_value_node = DCAST(PandaNode, p_list[pi++]);
_value = DCAST(TransformState, p_list[pi++]);
return pi;
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::fillin
// Access: Public
// Description: Function that reads out of the datagram (or asks
// manager to read) all of the data that is needed to
// re-create this object and stores it in the appropiate
// place
////////////////////////////////////////////////////////////////////
void AnimChannelMatrixDynamic::
fillin(DatagramIterator &scan, BamReader *manager) {
AnimChannelMatrix::fillin(scan, manager);
// Read the _value_node and _value pointers.
manager->read_pointer(scan);
manager->read_pointer(scan);
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::make_AnimChannelMatrixDynamic
// Access: Public
// Description: Factory method to generate an
// AnimChannelMatrixDynamic object.
////////////////////////////////////////////////////////////////////
TypedWritable *AnimChannelMatrixDynamic::
make_AnimChannelMatrixDynamic(const FactoryParams &params) {
AnimChannelMatrixDynamic *me = new AnimChannelMatrixDynamic;
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
me->fillin(scan, manager);
return me;
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::register_with_factory
// Access: Public, Static
// Description: Factory method to generate an
// AnimChannelMatrixDynamic object.
////////////////////////////////////////////////////////////////////
void AnimChannelMatrixDynamic::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_AnimChannelMatrixDynamic);
}