open_toontown_panda3d/panda/src/collide/collisionHandlerFluidPusher.h

63 lines
1.7 KiB
C++

// Filename: collisionHandlerFluidPusher.h
// Created by: drose (16Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef COLLISIONHANDLERFLUIDPUSHER_H
#define COLLISIONHANDLERFLUIDPUSHER_H
#include "pandabase.h"
#include "collisionSolid.h"
#include "collisionHandlerPusher.h"
////////////////////////////////////////////////////////////////////
// Class : CollisionHandlerFluidPusher
// Description : A CollisionHandlerPusher that makes use of timing
// and spatial information from fluid collisions to improve
// collision response
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_COLLIDE CollisionHandlerFluidPusher : public CollisionHandlerPusher {
PUBLISHED:
CollisionHandlerFluidPusher();
public:
virtual void add_entry(CollisionEntry *entry);
protected:
virtual bool handle_entries();
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionHandlerPusher::init_type();
register_type(_type_handle, "CollisionHandlerFluidPusher",
CollisionHandlerPusher::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "collisionHandlerFluidPusher.I"
#endif