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Sources.pp
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rename all Panda-built libraries to begin with libp3 or libpanda
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2011-12-06 02:39:21 +00:00 |
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config_dxgsg9.cxx
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Compatibility with DX SDK August 2009 that shouldn't break older SDKs. SECURE_SCL settings restored in makepanda.
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2010-02-04 04:27:35 +00:00 |
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config_dxgsg9.h
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D3D9 multisampling can now be enabled with 'framebuffer-multisample' and 'multisamples' settings, and it doesn't crash anymore when an unsupported sampling level is requested.
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2009-11-28 17:50:30 +00:00 |
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dxGeomMunger9.I
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merge dev_slots_2008: slot-based RenderState implementation
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2008-11-19 01:21:44 +00:00 |
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dxGeomMunger9.cxx
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dx9 shader support from zhao
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2011-09-28 18:42:58 +00:00 |
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dxGeomMunger9.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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dxGraphicsDevice9.cxx
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fix crash at exit on dx9
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2009-01-28 23:48:53 +00:00 |
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dxGraphicsDevice9.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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dxGraphicsStateGuardian9.I
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move GSG::get_supports_render_texture() into GraphicsOutput to support render-to-texture on non-Windows platform. Also, further fixes to FBO render-to-texture.
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2012-02-11 21:09:35 +00:00 |
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dxGraphicsStateGuardian9.cxx
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detect SM4 and SM5
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2013-02-05 12:08:58 +00:00 |
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dxGraphicsStateGuardian9.h
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move GSG::get_supports_render_texture() into GraphicsOutput to support render-to-texture on non-Windows platform. Also, further fixes to FBO render-to-texture.
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2012-02-11 21:09:35 +00:00 |
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dxIndexBufferContext9.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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dxIndexBufferContext9.cxx
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integrate with new adaptive lru
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2008-09-05 00:35:06 +00:00 |
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dxIndexBufferContext9.h
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integrate with new adaptive lru
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2008-09-05 00:35:06 +00:00 |
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dxInput9.cxx
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Partially apply typo fix patch I found somewhere on the web, by someone named Christoph Korn
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2010-11-16 08:58:45 +00:00 |
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dxInput9.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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dxOcclusionQueryContext9.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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dxOcclusionQueryContext9.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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dxOcclusionQueryContext9.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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dxShaderContext9.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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dxShaderContext9.cxx
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patch from teedee for dx9 custom vertex data
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2011-11-24 14:34:35 +00:00 |
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dxShaderContext9.h
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dx9 shader support from zhao
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2011-09-28 18:42:58 +00:00 |
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dxTextureContext9.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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dxTextureContext9.cxx
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In Rev 1.130 of GraphicsOut.cxx by drwr, the query for render-to-texture support is no longer made to the gsg directly at line 368, but is instead routed through an internal GraphicsOut.get_supports_render_texture() which defaults to false. In the wgl path, the derived wglGraphicsBuffer supplies its own get_supports_render_texture() that queries the gsg. The DirectX equivalent classes do not supply an overriding get_supports_render_texture() and so fails everytime when trying to render_to_texture.
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2012-10-01 04:33:54 +00:00 |
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dxTextureContext9.h
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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dxVertexBufferContext9.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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dxVertexBufferContext9.cxx
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pipeline GraphicsOutput::set_active() to better support offscreen rendering in threaded mode
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2011-10-03 20:23:17 +00:00 |
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dxVertexBufferContext9.h
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dx9 shader support from zhao
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2011-09-28 18:42:58 +00:00 |
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dxgsg9base.h
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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p3dxgsg9_composite1.cxx
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rename all Panda-built libraries to begin with libp3 or libpanda
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2011-12-06 02:39:21 +00:00 |
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vertexElementArray.cxx
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patch from teedee for dx9 custom vertex data
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2011-11-24 14:34:35 +00:00 |
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vertexElementArray.h
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patch from teedee for dx9 custom vertex data
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2011-11-24 14:34:35 +00:00 |
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wdxGraphicsBuffer9.I
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In Rev 1.130 of GraphicsOut.cxx by drwr, the query for render-to-texture support is no longer made to the gsg directly at line 368, but is instead routed through an internal GraphicsOut.get_supports_render_texture() which defaults to false. In the wgl path, the derived wglGraphicsBuffer supplies its own get_supports_render_texture() that queries the gsg. The DirectX equivalent classes do not supply an overriding get_supports_render_texture() and so fails everytime when trying to render_to_texture.
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2012-10-01 04:33:54 +00:00 |
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wdxGraphicsBuffer9.cxx
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In Rev 1.130 of GraphicsOut.cxx by drwr, the query for render-to-texture support is no longer made to the gsg directly at line 368, but is instead routed through an internal GraphicsOut.get_supports_render_texture() which defaults to false. In the wgl path, the derived wglGraphicsBuffer supplies its own get_supports_render_texture() that queries the gsg. The DirectX equivalent classes do not supply an overriding get_supports_render_texture() and so fails everytime when trying to render_to_texture.
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2012-10-01 04:33:54 +00:00 |
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wdxGraphicsBuffer9.h
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In Rev 1.130 of GraphicsOut.cxx by drwr, the query for render-to-texture support is no longer made to the gsg directly at line 368, but is instead routed through an internal GraphicsOut.get_supports_render_texture() which defaults to false. In the wgl path, the derived wglGraphicsBuffer supplies its own get_supports_render_texture() that queries the gsg. The DirectX equivalent classes do not supply an overriding get_supports_render_texture() and so fails everytime when trying to render_to_texture.
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2012-10-01 04:33:54 +00:00 |
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wdxGraphicsPipe9.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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wdxGraphicsPipe9.cxx
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In Rev 1.130 of GraphicsOut.cxx by drwr, the query for render-to-texture support is no longer made to the gsg directly at line 368, but is instead routed through an internal GraphicsOut.get_supports_render_texture() which defaults to false. In the wgl path, the derived wglGraphicsBuffer supplies its own get_supports_render_texture() that queries the gsg. The DirectX equivalent classes do not supply an overriding get_supports_render_texture() and so fails everytime when trying to render_to_texture.
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2012-10-01 04:33:54 +00:00 |
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wdxGraphicsPipe9.h
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pass GraphicsEngine through to constructors
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2009-02-25 23:04:45 +00:00 |
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wdxGraphicsWindow9.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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wdxGraphicsWindow9.cxx
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GraphicsWindow::_unexposed_draw
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2012-01-15 20:13:16 +00:00 |
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wdxGraphicsWindow9.h
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pass GraphicsEngine through to constructors
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2009-02-25 23:04:45 +00:00 |