open_toontown_panda3d/panda/src/vrpn/vrpnButton.h

78 lines
2.2 KiB
C++

// Filename: vrpnButton.h
// Created by: drose (26Jan01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef VRPNBUTTON_H
#define VRPNBUTTON_H
#include "pandabase.h"
#include "vrpn_interface.h"
#include "pvector.h"
class VrpnButtonDevice;
////////////////////////////////////////////////////////////////////
// Class : VrpnButton
// Description : This is the actual interface to a particular VRPN
// button device, and all of its numbered buttons. A
// pointer to this object is stored in the VrpnClient
// class for each differently-named VRPN button device
// we connect to.
//
// The VRPN callbacks go here, which in turn get
// vectored out to any VrpnButtonDevice objects that
// register with this. When the last VrpnButtonDevice
// object unregisters, the VrpnButton will be deleted
// by the VrpnClient.
//
// This class does not need to be exported from the DLL.
////////////////////////////////////////////////////////////////////
class VrpnButton {
public:
VrpnButton(const string &button_name, vrpn_Connection *connection);
~VrpnButton();
INLINE const string &get_button_name() const;
INLINE bool is_empty() const;
void mark(VrpnButtonDevice *device);
void unmark(VrpnButtonDevice *device);
INLINE void poll();
void output(ostream &out) const;
void write(ostream &out, int indent_level = 0) const;
private:
static void VRPN_CALLBACK
vrpn_button_callback(void *userdata, const vrpn_BUTTONCB info);
private:
string _button_name;
vrpn_Button_Remote *_button;
typedef pvector<VrpnButtonDevice *> Devices;
Devices _devices;
};
INLINE ostream &operator << (ostream &out, const VrpnButton &button) {
button.output(out);
return out;
}
#include "vrpnButton.I"
#endif