open_toontown_panda3d/panda/src/particlesystem/baseParticleEmitter.h

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2.8 KiB
C++

// Filename: baseParticleEmitter.h
// Created by: charles (14Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef BASEPARTICLEEMITTER_H
#define BASEPARTICLEEMITTER_H
#include "pandabase.h"
#include "referenceCount.h"
#include "luse.h"
#include "particleCommonFuncs.h"
#include "mathNumbers.h"
////////////////////////////////////////////////////////////// //////
// Class : BaseParticleEmitter
// Description : Describes a physical region in space in which
// particles are randomly generated.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS BaseParticleEmitter : public ReferenceCount {
PUBLISHED:
enum emissionType {
ET_EXPLICIT, // all particles are emitted in parallel along the same vector
ET_RADIATE, // all particles radiate away from a single point
ET_CUSTOM // particle launch vectors are dependent on particular derived emitter
};
virtual ~BaseParticleEmitter();
virtual BaseParticleEmitter *make_copy() = 0;
void generate(LPoint3f& pos, LVector3f& vel);
INLINE void set_emission_type(emissionType et);
INLINE void set_amplitude(float a);
INLINE void set_amplitude_spread(float as);
INLINE void set_offset_force(const LVector3f& of); // this is a constant force applied to all particles
INLINE void set_explicit_launch_vector(const LVector3f& elv);
INLINE void set_radiate_origin(const LPoint3f& ro);
INLINE emissionType get_emission_type() const;
INLINE float get_amplitude() const;
INLINE float get_amplitude_spread() const;
INLINE LVector3f get_offset_force() const;
INLINE LVector3f get_explicit_launch_vector() const;
INLINE LPoint3f get_radiate_origin() const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent=0) const;
protected:
BaseParticleEmitter();
BaseParticleEmitter(const BaseParticleEmitter &copy);
emissionType _emission_type;
LVector3f _explicit_launch_vector;
LPoint3f _radiate_origin;
float _amplitude;
float _amplitude_spread;
private:
// these should be called in sequence (pos, then vel)
virtual void assign_initial_position(LPoint3f& pos) = 0;
virtual void assign_initial_velocity(LVector3f& vel) = 0;
LVector3f _offset_force;
};
#include "baseParticleEmitter.I"
#endif // BASEPARTICLEEMITTER_H