open_toontown_panda3d/panda/src/particlesystem/geomParticleRenderer.h

70 lines
2.0 KiB
C++

// Filename: geomParticleRenderer.h
// Created by: charles (05Jul00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef GEOMPARTICLERENDERER_H
#define GEOMPARTICLERENDERER_H
#include "baseParticleRenderer.h"
#include "baseParticle.h"
#include "pandaNode.h"
#include "pointerTo.h"
#include "pointerToArray.h"
#include "pvector.h"
class EXPCL_PANDAPHYSICS GeomParticleRenderer : public BaseParticleRenderer {
PUBLISHED:
GeomParticleRenderer(ParticleRendererAlphaMode am = PR_ALPHA_NONE,
PandaNode *geom_node = (PandaNode *) NULL);
GeomParticleRenderer(const GeomParticleRenderer& copy);
virtual ~GeomParticleRenderer();
INLINE void set_geom_node(PandaNode *node);
INLINE PandaNode *get_geom_node();
virtual BaseParticleRenderer *make_copy();
virtual void output(ostream &out) const;
virtual void write_linear_forces(ostream &out, int indent=0) const;
virtual void write(ostream &out, int indent=0) const;
private:
PT(PandaNode) _geom_node;
pvector< PT(PandaNode) > _node_vector;
int _pool_size;
// geomparticlerenderer takes advantage of the birth/death functions
virtual void birth_particle(int index);
virtual void kill_particle(int index);
virtual void init_geoms();
virtual void render(pvector< PT(PhysicsObject) >& po_vector,
int ttl_particles);
virtual void resize_pool(int new_size);
void kill_nodes();
};
#include "geomParticleRenderer.I"
#endif // GEOMPARTICLERENDERER_H