89 lines
3.3 KiB
Plaintext
89 lines
3.3 KiB
Plaintext
// Filename: audioLoadRequest.I
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// Created by: drose (29Aug06)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: AudioLoadRequest::Constructor
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// Access: Published
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// Description: Create a new AudioLoadRequest, and add it to the loader
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// via load_async(), to begin an asynchronous load.
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////////////////////////////////////////////////////////////////////
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INLINE AudioLoadRequest::
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AudioLoadRequest(AudioManager *audio_manager, const string &filename,
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bool positional) :
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_audio_manager(audio_manager),
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_filename(filename),
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_positional(positional),
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_is_ready(false)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: AudioLoadRequest::get_audio_manager
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// Access: Published
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// Description: Returns the AudioManager that will serve this
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// asynchronous AudioLoadRequest.
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////////////////////////////////////////////////////////////////////
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INLINE AudioManager *AudioLoadRequest::
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get_audio_manager() const {
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return _audio_manager;
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}
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////////////////////////////////////////////////////////////////////
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// Function: AudioLoadRequest::get_filename
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// Access: Published
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// Description: Returns the filename associated with this
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// asynchronous AudioLoadRequest.
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////////////////////////////////////////////////////////////////////
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INLINE const string &AudioLoadRequest::
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get_filename() const {
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return _filename;
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}
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////////////////////////////////////////////////////////////////////
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// Function: AudioLoadRequest::get_positional
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// Access: Published
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// Description: Returns the positional flag associated with this
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// asynchronous AudioLoadRequest.
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////////////////////////////////////////////////////////////////////
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INLINE bool AudioLoadRequest::
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get_positional() const {
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return _positional;
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}
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////////////////////////////////////////////////////////////////////
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// Function: AudioLoadRequest::is_ready
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// Access: Published
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// Description: Returns true if this request has completed, false if
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// it is still pending. When this returns true, you may
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// retrieve the sound loaded by calling get_sound().
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////////////////////////////////////////////////////////////////////
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INLINE bool AudioLoadRequest::
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is_ready() const {
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return _is_ready;
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}
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////////////////////////////////////////////////////////////////////
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// Function: AudioLoadRequest::get_sound
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// Access: Published
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// Description: Returns the sound that was loaded asynchronously, if
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// any, or NULL if there was an error. It is an error
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// to call this unless is_ready() returns true.
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////////////////////////////////////////////////////////////////////
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INLINE AudioSound *AudioLoadRequest::
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get_sound() const {
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nassertr(_is_ready, NULL);
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return _sound;
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}
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