open_toontown_panda3d/panda/src/display/subprocessWindowBuffer.I

177 lines
6.6 KiB
Plaintext

// Filename: subprocessWindowBuffer.I
// Created by: drose (11Jul09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: SubprocessWindowBuffer::get_x_size
// Access: Public
// Description: Returns the width of the framebuffer in pixels.
////////////////////////////////////////////////////////////////////
inline int SubprocessWindowBuffer::
get_x_size() const {
return _x_size;
}
////////////////////////////////////////////////////////////////////
// Function: SubprocessWindowBuffer::get_y_size
// Access: Public
// Description: Returns the height of the framebuffer in pixels.
////////////////////////////////////////////////////////////////////
inline int SubprocessWindowBuffer::
get_y_size() const {
return _y_size;
}
////////////////////////////////////////////////////////////////////
// Function: SubprocessWindowBuffer::get_row_size
// Access: Public
// Description: Returns the length of a row of the framebuffer, in
// bytes.
////////////////////////////////////////////////////////////////////
inline size_t SubprocessWindowBuffer::
get_row_size() const {
return _row_size;
}
////////////////////////////////////////////////////////////////////
// Function: SubprocessWindowBuffer::get_framebuffer_size
// Access: Public
// Description: Returns the total number of bytes in the framebuffer.
////////////////////////////////////////////////////////////////////
inline size_t SubprocessWindowBuffer::
get_framebuffer_size() const {
return _framebuffer_size;
}
////////////////////////////////////////////////////////////////////
// Function: SubprocessWindowBuffer::ready_for_read
// Access: Public
// Description: Returns true if the framebuffer data has been updated
// since open_read_framebuffer() was last called.
////////////////////////////////////////////////////////////////////
inline bool SubprocessWindowBuffer::
ready_for_read() const {
return (_last_written != _last_read);
}
////////////////////////////////////////////////////////////////////
// Function: SubprocessWindowBuffer::ready_for_write
// Access: Public
// Description: Returns true if the framebuffer data has been read
// since open_write_framebuffer() was last called.
////////////////////////////////////////////////////////////////////
inline bool SubprocessWindowBuffer::
ready_for_write() const {
return (_last_written == _last_read);
}
////////////////////////////////////////////////////////////////////
// Function: SubprocessWindowBuffer::open_read_framebuffer
// Access: Public
// Description: Returns a read-only pointer to the framebuffer. It
// is only valid to call this if ready_for_read() has
// returned true.
//
// You must call close_read_framebuffer() to indicate
// you have finished reading.
////////////////////////////////////////////////////////////////////
inline const void *SubprocessWindowBuffer::
open_read_framebuffer() {
assert(ready_for_read());
return (void *)(this + 1);
}
////////////////////////////////////////////////////////////////////
// Function: SubprocessWindowBuffer::close_read_framebuffer
// Access: Public
// Description: Releases the framebuffer after a previous call to
// open_read_framebuffer().
////////////////////////////////////////////////////////////////////
inline void SubprocessWindowBuffer::
close_read_framebuffer() {
_last_read = _last_written;
}
////////////////////////////////////////////////////////////////////
// Function: SubprocessWindowBuffer::open_write_framebuffer
// Access: Public
// Description: Returns a writable pointer to the framebuffer. It
// is only valid to call this if ready_for_write() has
// returned true.
//
// You must call close_write_framebuffer() to indicate
// you have finished writing.
////////////////////////////////////////////////////////////////////
inline void *SubprocessWindowBuffer::
open_write_framebuffer() {
assert(ready_for_write());
return (void *)(this + 1);
}
////////////////////////////////////////////////////////////////////
// Function: SubprocessWindowBuffer::close_write_framebuffer
// Access: Public
// Description: Releases the framebuffer after a previous call to
// open_write_framebuffer().
////////////////////////////////////////////////////////////////////
inline void SubprocessWindowBuffer::
close_write_framebuffer() {
++_last_written;
}
////////////////////////////////////////////////////////////////////
// Function: SubprocessWindowBuffer::add_event
// Access: Public
// Description: Adds a new Event to the queue. Returns false
// if the queue was full.
////////////////////////////////////////////////////////////////////
inline bool SubprocessWindowBuffer::
add_event(const SubprocessWindowBuffer::Event &event) {
if (((_event_in + 1) % max_events) == _event_out) {
// The queue is full.
return false;
}
_events[_event_in] = event;
_event_in = (_event_in + 1) % max_events;
return true;
}
////////////////////////////////////////////////////////////////////
// Function: SubprocessWindowBuffer::has_event
// Access: Public
// Description: Returns true if the queue has at least one
// Event to extract, false if it is empty.
////////////////////////////////////////////////////////////////////
inline bool SubprocessWindowBuffer::
has_event() const {
return (_event_in != _event_out);
}
////////////////////////////////////////////////////////////////////
// Function: SubprocessWindowBuffer::get_event
// Access: Public
// Description: If the queue is nonempty, fills event with the first
// Event on the queue and returns true. If the queue is
// empty, returns false.
////////////////////////////////////////////////////////////////////
inline bool SubprocessWindowBuffer::
get_event(SubprocessWindowBuffer::Event &event) {
if (_event_in == _event_out) {
return false;
}
event = _events[_event_out];
_event_out = (_event_out + 1) % max_events;
return true;
}