open_toontown_panda3d/panda/src/pgraph/depthOffsetAttrib.cxx

242 lines
9.7 KiB
C++

// Filename: depthOffsetAttrib.cxx
// Created by: drose (14Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "depthOffsetAttrib.h"
#include "graphicsStateGuardianBase.h"
#include "dcast.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "datagram.h"
#include "datagramIterator.h"
TypeHandle DepthOffsetAttrib::_type_handle;
int DepthOffsetAttrib::_attrib_slot;
////////////////////////////////////////////////////////////////////
// Function: DepthOffsetAttrib::make
// Access: Published, Static
// Description: Constructs a new DepthOffsetAttrib object that
// indicates the relative amount of bias to write to the
// depth buffer for subsequent geometry.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) DepthOffsetAttrib::
make(int offset) {
DepthOffsetAttrib *attrib = new DepthOffsetAttrib(offset, 0.0f, 1.0f);
return return_new(attrib);
}
////////////////////////////////////////////////////////////////////
// Function: DepthOffsetAttrib::make
// Access: Published, Static
// Description: Constructs a new DepthOffsetAttrib object that
// indicates the bias, and also specifies a minimum and
// maximum (or, more precisely, nearest and farthest)
// values to write to the depth buffer, in the range 0
// .. 1. This range is 0, 1 by default; setting it to
// some other range can be used to create additional
// depth buffer effects.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) DepthOffsetAttrib::
make(int offset, PN_stdfloat min_value, PN_stdfloat max_value) {
nassertr(min_value >= 0.0f && min_value <= 1.0f, NULL);
nassertr(max_value >= 0.0f && max_value <= 1.0f, NULL);
DepthOffsetAttrib *attrib = new DepthOffsetAttrib(offset, min_value, max_value);
return return_new(attrib);
}
////////////////////////////////////////////////////////////////////
// Function: DepthOffsetAttrib::make_default
// Access: Published, Static
// Description: Returns a RenderAttrib that corresponds to whatever
// the standard default properties for render attributes
// of this type ought to be.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) DepthOffsetAttrib::
make_default() {
return return_new(new DepthOffsetAttrib(0, 0.0f, 1.0f));
}
////////////////////////////////////////////////////////////////////
// Function: DepthOffsetAttrib::output
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void DepthOffsetAttrib::
output(ostream &out) const {
out << get_type() << ":(" << get_offset() << ", " << get_min_value()
<< ", " << get_max_value() << ")";
}
////////////////////////////////////////////////////////////////////
// Function: DepthOffsetAttrib::compare_to_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived DepthOffsetAttrib
// types to return a unique number indicating whether
// this DepthOffsetAttrib is equivalent to the other one.
//
// This should return 0 if the two DepthOffsetAttrib objects
// are equivalent, a number less than zero if this one
// should be sorted before the other one, and a number
// greater than zero otherwise.
//
// This will only be called with two DepthOffsetAttrib
// objects whose get_type() functions return the same.
////////////////////////////////////////////////////////////////////
int DepthOffsetAttrib::
compare_to_impl(const RenderAttrib *other) const {
const DepthOffsetAttrib *ta;
DCAST_INTO_R(ta, other, 0);
if (_offset != ta->_offset) {
return _offset - ta->_offset;
}
if (_min_value != ta->_min_value) {
return _min_value < ta->_min_value ? -1 : 1;
}
if (_max_value != ta->_max_value) {
return _max_value < ta->_max_value ? -1 : 1;
}
return 0;
}
////////////////////////////////////////////////////////////////////
// Function: DepthOffsetAttrib::get_hash_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived RenderAttrib
// types to return a unique hash for these particular
// properties. RenderAttribs that compare the same with
// compare_to_impl(), above, should return the same
// hash; RenderAttribs that compare differently should
// return a different hash.
////////////////////////////////////////////////////////////////////
size_t DepthOffsetAttrib::
get_hash_impl() const {
size_t hash = 0;
hash = int_hash::add_hash(hash, _offset);
hash = float_hash().add_hash(hash, _min_value);
hash = float_hash().add_hash(hash, _max_value);
return hash;
}
////////////////////////////////////////////////////////////////////
// Function: DepthOffsetAttrib::compose_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived RenderAttrib
// types to specify how two consecutive RenderAttrib
// objects of the same type interact.
//
// This should return the result of applying the other
// RenderAttrib to a node in the scene graph below this
// RenderAttrib, which was already applied. In most
// cases, the result is the same as the other
// RenderAttrib (that is, a subsequent RenderAttrib
// completely replaces the preceding one). On the other
// hand, some kinds of RenderAttrib (for instance,
// ColorTransformAttrib) might combine in meaningful
// ways.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) DepthOffsetAttrib::
compose_impl(const RenderAttrib *other) const {
const DepthOffsetAttrib *ta;
DCAST_INTO_R(ta, other, 0);
int new_offset = ta->_offset + _offset;
DepthOffsetAttrib *attrib = new DepthOffsetAttrib(new_offset, ta->_min_value, ta->_max_value);
return return_new(attrib);
}
////////////////////////////////////////////////////////////////////
// Function: DepthOffsetAttrib::invert_compose_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived RenderAttrib
// types to specify how two consecutive RenderAttrib
// objects of the same type interact.
//
// See invert_compose() and compose_impl().
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) DepthOffsetAttrib::
invert_compose_impl(const RenderAttrib *other) const {
const DepthOffsetAttrib *ta;
DCAST_INTO_R(ta, other, 0);
int new_offset = ta->_offset - _offset;
DepthOffsetAttrib *attrib = new DepthOffsetAttrib(new_offset, ta->_min_value, ta->_max_value);
return return_new(attrib);
}
////////////////////////////////////////////////////////////////////
// Function: DepthOffsetAttrib::register_with_read_factory
// Access: Public, Static
// Description: Tells the BamReader how to create objects of type
// DepthOffsetAttrib.
////////////////////////////////////////////////////////////////////
void DepthOffsetAttrib::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
////////////////////////////////////////////////////////////////////
// Function: DepthOffsetAttrib::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void DepthOffsetAttrib::
write_datagram(BamWriter *manager, Datagram &dg) {
RenderAttrib::write_datagram(manager, dg);
dg.add_int32(_offset);
dg.add_stdfloat(_min_value);
dg.add_stdfloat(_max_value);
}
////////////////////////////////////////////////////////////////////
// Function: DepthOffsetAttrib::make_from_bam
// Access: Protected, Static
// Description: This function is called by the BamReader's factory
// when a new object of type DepthOffsetAttrib is encountered
// in the Bam file. It should create the DepthOffsetAttrib
// and extract its information from the file.
////////////////////////////////////////////////////////////////////
TypedWritable *DepthOffsetAttrib::
make_from_bam(const FactoryParams &params) {
DepthOffsetAttrib *attrib = new DepthOffsetAttrib(0, 0.0f, 1.0f);
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
attrib->fillin(scan, manager);
return attrib;
}
////////////////////////////////////////////////////////////////////
// Function: DepthOffsetAttrib::fillin
// Access: Protected
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new DepthOffsetAttrib.
////////////////////////////////////////////////////////////////////
void DepthOffsetAttrib::
fillin(DatagramIterator &scan, BamReader *manager) {
RenderAttrib::fillin(scan, manager);
_offset = scan.get_int32();
_min_value = 0.0f;
_max_value = 1.0f;
if (manager->get_file_minor_ver() >= 31) {
_min_value = scan.get_stdfloat();
_max_value = scan.get_stdfloat();
}
}