247 lines
9.2 KiB
C++
247 lines
9.2 KiB
C++
// Filename: renderModeAttrib.cxx
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// Created by: drose (14Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "renderModeAttrib.h"
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#include "graphicsStateGuardianBase.h"
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#include "dcast.h"
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#include "bamReader.h"
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#include "bamWriter.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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TypeHandle RenderModeAttrib::_type_handle;
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int RenderModeAttrib::_attrib_slot;
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////////////////////////////////////////////////////////////////////
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// Function: RenderModeAttrib::make
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// Access: Published, Static
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// Description: Constructs a new RenderModeAttrib object that specifies
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// whether to draw polygons in the normal, filled mode,
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// or wireframe mode, or in some other yet-to-be-defined
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// mode.
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//
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// The thickness parameter specifies the thickness to be
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// used for wireframe lines, as well as for ordinary
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// linestrip lines; it also specifies the diameter of
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// points. (Thick lines are presently only supported in
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// OpenGL; but thick points are supported on either
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// platform.)
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//
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// If perspective is true, the point thickness
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// represented is actually a width in 3-d units, and the
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// points should scale according to perspective. When
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// it is false, the point thickness is actually a width
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// in pixels, and points are a uniform screen size
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// regardless of distance from the camera.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) RenderModeAttrib::
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make(RenderModeAttrib::Mode mode, PN_stdfloat thickness, bool perspective) {
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RenderModeAttrib *attrib = new RenderModeAttrib(mode, thickness, perspective);
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return return_new(attrib);
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}
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////////////////////////////////////////////////////////////////////
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// Function: RenderModeAttrib::make_default
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// Access: Published, Static
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// Description: Returns a RenderAttrib that corresponds to whatever
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// the standard default properties for render attributes
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// of this type ought to be.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) RenderModeAttrib::
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make_default() {
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return return_new(new RenderModeAttrib(M_filled, 1.0f, false));
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}
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////////////////////////////////////////////////////////////////////
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// Function: RenderModeAttrib::output
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void RenderModeAttrib::
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output(ostream &out) const {
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out << get_type() << ":";
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switch (get_mode()) {
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case M_unchanged:
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out << "unchanged";
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break;
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case M_filled:
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out << "filled";
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break;
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case M_wireframe:
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out << "wireframe(" << get_thickness() << ")";
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break;
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case M_point:
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out << "point(" << get_thickness() << ")";
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break;
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case M_filled_flat:
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out << "filled_flat";
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break;
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}
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if (get_thickness() != 1.0f) {
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out << ", thick " << get_thickness();
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}
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if (get_perspective()) {
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out << ", perspective";
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: RenderModeAttrib::compare_to_impl
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// Access: Protected, Virtual
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// Description: Intended to be overridden by derived RenderModeAttrib
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// types to return a unique number indicating whether
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// this RenderModeAttrib is equivalent to the other one.
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//
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// This should return 0 if the two RenderModeAttrib objects
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// are equivalent, a number less than zero if this one
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// should be sorted before the other one, and a number
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// greater than zero otherwise.
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//
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// This will only be called with two RenderModeAttrib
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// objects whose get_type() functions return the same.
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////////////////////////////////////////////////////////////////////
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int RenderModeAttrib::
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compare_to_impl(const RenderAttrib *other) const {
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const RenderModeAttrib *ta;
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DCAST_INTO_R(ta, other, 0);
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if (_mode != ta->_mode) {
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return (int)_mode - (int)ta->_mode;
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}
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if (_thickness != ta->_thickness) {
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return _thickness < ta->_thickness ? -1 : 1;
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}
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if (_perspective != ta->_perspective) {
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return (int)_perspective - (int)ta->_perspective;
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}
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return 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: RenderModeAttrib::get_hash_impl
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// Access: Protected, Virtual
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// Description: Intended to be overridden by derived RenderAttrib
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// types to return a unique hash for these particular
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// properties. RenderAttribs that compare the same with
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// compare_to_impl(), above, should return the same
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// hash; RenderAttribs that compare differently should
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// return a different hash.
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////////////////////////////////////////////////////////////////////
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size_t RenderModeAttrib::
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get_hash_impl() const {
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size_t hash = 0;
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hash = int_hash::add_hash(hash, (int)_mode);
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hash = float_hash().add_hash(hash, _thickness);
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hash = int_hash::add_hash(hash, (int)_perspective);
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return hash;
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}
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////////////////////////////////////////////////////////////////////
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// Function: RenderModeAttrib::compose_impl
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// Access: Protected, Virtual
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// Description: Intended to be overridden by derived RenderAttrib
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// types to specify how two consecutive RenderAttrib
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// objects of the same type interact.
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//
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// This should return the result of applying the other
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// RenderAttrib to a node in the scene graph below this
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// RenderAttrib, which was already applied. In most
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// cases, the result is the same as the other
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// RenderAttrib (that is, a subsequent RenderAttrib
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// completely replaces the preceding one). On the other
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// hand, some kinds of RenderAttrib (for instance,
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// ColorTransformAttrib) might combine in meaningful
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// ways.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) RenderModeAttrib::
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compose_impl(const RenderAttrib *other) const {
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const RenderModeAttrib *ta;
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DCAST_INTO_R(ta, other, 0);
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// The special mode M_unchanged means to keep the current mode.
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Mode mode = ta->get_mode();
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if (mode == M_unchanged) {
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mode = get_mode();
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}
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return make(mode, ta->get_thickness(), ta->get_perspective());
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}
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////////////////////////////////////////////////////////////////////
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// Function: RenderModeAttrib::register_with_read_factory
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// Access: Public, Static
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// Description: Tells the BamReader how to create objects of type
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// RenderModeAttrib.
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////////////////////////////////////////////////////////////////////
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void RenderModeAttrib::
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register_with_read_factory() {
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BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
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}
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////////////////////////////////////////////////////////////////////
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// Function: RenderModeAttrib::write_datagram
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// Access: Public, Virtual
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// Description: Writes the contents of this object to the datagram
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// for shipping out to a Bam file.
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////////////////////////////////////////////////////////////////////
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void RenderModeAttrib::
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write_datagram(BamWriter *manager, Datagram &dg) {
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RenderAttrib::write_datagram(manager, dg);
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dg.add_int8(_mode);
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dg.add_stdfloat(_thickness);
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dg.add_bool(_perspective);
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}
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////////////////////////////////////////////////////////////////////
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// Function: RenderModeAttrib::make_from_bam
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// Access: Protected, Static
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// Description: This function is called by the BamReader's factory
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// when a new object of type RenderModeAttrib is encountered
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// in the Bam file. It should create the RenderModeAttrib
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// and extract its information from the file.
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////////////////////////////////////////////////////////////////////
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TypedWritable *RenderModeAttrib::
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make_from_bam(const FactoryParams ¶ms) {
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RenderModeAttrib *attrib = new RenderModeAttrib(M_filled, 1.0f, false);
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DatagramIterator scan;
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BamReader *manager;
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parse_params(params, scan, manager);
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attrib->fillin(scan, manager);
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return attrib;
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}
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////////////////////////////////////////////////////////////////////
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// Function: RenderModeAttrib::fillin
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// Access: Protected
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// Description: This internal function is called by make_from_bam to
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// read in all of the relevant data from the BamFile for
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// the new RenderModeAttrib.
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////////////////////////////////////////////////////////////////////
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void RenderModeAttrib::
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fillin(DatagramIterator &scan, BamReader *manager) {
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RenderAttrib::fillin(scan, manager);
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_mode = (Mode)scan.get_int8();
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_thickness = scan.get_stdfloat();
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_perspective = scan.get_bool();
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}
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