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Sources.pp
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UnalignedLVecBase etc, remove lerp etc, moving towards Eigen on win32
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2011-12-18 16:30:31 +00:00 |
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ambientLight.I
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create pgraphnodes directory; move some things there from pgraph
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2008-11-06 00:06:39 +00:00 |
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ambientLight.cxx
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create pgraphnodes directory; move some things there from pgraph
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2008-11-06 00:06:39 +00:00 |
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ambientLight.h
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create pgraphnodes directory; move some things there from pgraph
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2008-11-06 00:06:39 +00:00 |
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callbackNode.I
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add clear_draw_callback, etc
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2009-03-15 13:59:15 +00:00 |
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callbackNode.cxx
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properly support a different coordinate system per camera (or lens)
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2012-03-14 20:51:58 +00:00 |
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callbackNode.h
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add clear_draw_callback, etc
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2009-03-15 13:59:15 +00:00 |
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config_pgraphnodes.cxx
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Add LightLensNode::get_shadow_buffer
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2013-03-07 13:29:15 +00:00 |
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config_pgraphnodes.h
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Improve parallax mapping support
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2009-12-30 15:09:29 +00:00 |
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directionalLight.I
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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directionalLight.cxx
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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directionalLight.h
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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fadeLodNode.I
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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fadeLodNode.cxx
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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fadeLodNode.h
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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fadeLodNodeData.cxx
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move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more
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2009-06-11 02:37:19 +00:00 |
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fadeLodNodeData.h
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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lightLensNode.I
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Add LightLensNode::get_shadow_buffer
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2013-03-07 13:29:15 +00:00 |
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lightLensNode.cxx
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Add LightLensNode::get_shadow_buffer
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2013-03-07 13:29:15 +00:00 |
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lightLensNode.h
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Add LightLensNode::get_shadow_buffer
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2013-03-07 13:29:15 +00:00 |
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lightNode.I
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create pgraphnodes directory; move some things there from pgraph
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2008-11-06 00:06:39 +00:00 |
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lightNode.cxx
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create pgraphnodes directory; move some things there from pgraph
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2008-11-06 00:06:39 +00:00 |
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lightNode.h
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create pgraphnodes directory; move some things there from pgraph
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2008-11-06 00:06:39 +00:00 |
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lodNode.I
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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lodNode.cxx
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Commit Camera::set_lod_scale patch by Josh Enes
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2012-10-19 15:25:48 +00:00 |
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lodNode.h
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remove a few epvectors
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2011-12-19 18:16:30 +00:00 |
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lodNodeType.cxx
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move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more
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2009-06-11 02:37:19 +00:00 |
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lodNodeType.h
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move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more
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2009-06-11 02:37:19 +00:00 |
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nodeCullCallbackData.I
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new callback system
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2009-03-14 19:31:37 +00:00 |
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nodeCullCallbackData.cxx
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properly support a different coordinate system per camera (or lens)
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2012-03-14 20:51:58 +00:00 |
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nodeCullCallbackData.h
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new callback system
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2009-03-14 19:31:37 +00:00 |
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p3pgraphnodes_composite1.cxx
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rename all Panda-built libraries to begin with libp3 or libpanda
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2011-12-06 02:39:21 +00:00 |
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p3pgraphnodes_composite2.cxx
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rename all Panda-built libraries to begin with libp3 or libpanda
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2011-12-06 02:39:21 +00:00 |
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pointLight.I
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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pointLight.cxx
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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pointLight.h
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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sceneGraphAnalyzer.I
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support GLSL tessellation shaders
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2012-04-27 20:29:47 +00:00 |
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sceneGraphAnalyzer.cxx
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support GLSL tessellation shaders
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2012-04-27 20:29:47 +00:00 |
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sceneGraphAnalyzer.h
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support GLSL tessellation shaders
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2012-04-27 20:29:47 +00:00 |
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selectiveChildNode.I
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disallow negative indices for SwitchNode
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2011-08-16 13:39:13 +00:00 |
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selectiveChildNode.cxx
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create pgraphnodes directory; move some things there from pgraph
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2008-11-06 00:06:39 +00:00 |
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selectiveChildNode.h
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create pgraphnodes directory; move some things there from pgraph
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2008-11-06 00:06:39 +00:00 |
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sequenceNode.I
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create pgraphnodes directory; move some things there from pgraph
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2008-11-06 00:06:39 +00:00 |
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sequenceNode.cxx
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a few minor fixes
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2009-04-01 16:37:27 +00:00 |
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sequenceNode.h
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a few minor fixes
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2009-04-01 16:37:27 +00:00 |
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shaderGenerator.I
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create pgraphnodes directory; move some things there from pgraph
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2008-11-06 00:06:39 +00:00 |
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shaderGenerator.cxx
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Add support for 2D texture arrays to ShaderGenerator and BufferViewer (actual render-to-texture-array functionality to come)
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2013-08-12 09:18:24 +00:00 |
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shaderGenerator.h
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add fog support to shader generator
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2011-10-08 13:27:40 +00:00 |
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spotlight.I
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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spotlight.cxx
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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spotlight.h
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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switchNode.I
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disallow negative indices for SwitchNode
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2011-08-16 13:39:13 +00:00 |
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switchNode.cxx
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a few minor fixes
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2009-04-01 16:37:27 +00:00 |
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switchNode.h
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a few minor fixes
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2009-04-01 16:37:27 +00:00 |
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uvScrollNode.I
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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uvScrollNode.cxx
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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uvScrollNode.h
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |