open_toontown_panda3d/panda/src/pipeline/conditionVarFullDebug.h

69 lines
2.0 KiB
C++

// Filename: conditionVarFullDebug.h
// Created by: drose (28Aug06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef CONDITIONVARFULLDEBUG_H
#define CONDITIONVARFULLDEBUG_H
#include "pandabase.h"
#include "pmutex.h"
#include "conditionVarImpl.h"
#ifdef DEBUG_THREADS
////////////////////////////////////////////////////////////////////
// Class : ConditionVarFullDebug
// Description : A condition variable, usually used to communicate
// information about changing state to a thread that is
// waiting for something to happen. A condition
// variable can be used to "wake up" a thread when some
// arbitrary condition has changed.
//
// A condition variable is associated with a single
// mutex, and several condition variables may share the
// same mutex.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PIPELINE ConditionVarFullDebug {
public:
ConditionVarFullDebug(MutexDebug &mutex);
virtual ~ConditionVarFullDebug();
private:
INLINE ConditionVarFullDebug(const ConditionVarFullDebug &copy);
INLINE void operator = (const ConditionVarFullDebug &copy);
PUBLISHED:
INLINE MutexDebug &get_mutex() const;
BLOCKING void wait();
BLOCKING void wait(double timeout);
void notify();
void notify_all();
virtual void output(ostream &out) const;
private:
MutexDebug &_mutex;
ConditionVarFullImpl _impl;
};
INLINE ostream &
operator << (ostream &out, const ConditionVarFullDebug &cv) {
cv.output(out);
return out;
}
#include "conditionVarFullDebug.I"
#endif // DEBUG_THREADS
#endif