open_toontown_panda3d/dtool/src/dtoolbase/deletedBufferChain.I

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// Filename: deletedBufferChain.I
// Created by: drose (20Jul07)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: DeletedBufferChain::validate
// Access: Public
// Description: Returns true if the pointer is valid, false if it has
// been deleted or if it was never a valid pointer.
//
// This is only meaningful in debug mode, where
// USE_DELETEDCHAINFLAG is defined. If not, this
// trivially returns true.
////////////////////////////////////////////////////////////////////
INLINE bool DeletedBufferChain::
validate(void *ptr) {
TAU_PROFILE("bool DeletedBufferChain::validate(void *)", " ", TAU_USER);
if (ptr == (void *)NULL) {
return false;
}
#if defined(USE_DELETEDCHAINFLAG) && defined(USE_DELETED_CHAIN)
const ObjectNode *obj = buffer_to_node(ptr);
return AtomicAdjust::get(obj->_flag) == DCF_alive;
#else
return true;
#endif // USE_DELETEDCHAINFLAG
}
////////////////////////////////////////////////////////////////////
// Function: DeletedBufferChain::get_buffer_size
// Access: Public
// Description: Returns the size of the buffer that is actually
// returned at each request.
////////////////////////////////////////////////////////////////////
INLINE size_t DeletedBufferChain::
get_buffer_size() const {
return _buffer_size;
}
////////////////////////////////////////////////////////////////////
// Function: DeletedBufferChain::node_to_buffer
// Access: Private, Static
// Description: Casts an ObjectNode* to a void* buffer.
////////////////////////////////////////////////////////////////////
INLINE void *DeletedBufferChain::
node_to_buffer(DeletedBufferChain::ObjectNode *node) {
#if defined(USE_DELETEDCHAINFLAG) && defined(USE_DELETED_CHAIN)
// In development mode, we increment the pointer so that the
// returned data does not overlap our _flag member.
return (void *)(((char *)node) + get_flag_reserved_bytes());
#else
return (void *)node;
#endif // NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function: DeletedBufferChain::buffer_to_node
// Access: Private, Static
// Description: Casts a void* buffer to an ObjectNode* .
////////////////////////////////////////////////////////////////////
INLINE DeletedBufferChain::ObjectNode *DeletedBufferChain::
buffer_to_node(void *ptr) {
#if defined(USE_DELETEDCHAINFLAG) && defined(USE_DELETED_CHAIN)
// In development mode, we decrement the pointer to undo the
// increment we did above.
return (ObjectNode *)(((char *)ptr) - get_flag_reserved_bytes());
#else
return (ObjectNode *)ptr;
#endif // NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function: DeletedBufferChain::get_flag_reserved_bytes
// Access: Private, Static
// Description: Returns the number of extra bytes reserved at the
// beginning of each buffer for the _flag member.
////////////////////////////////////////////////////////////////////
INLINE size_t DeletedBufferChain::
get_flag_reserved_bytes() {
#ifndef USE_DELETEDCHAINFLAG
// Without DELETEDCHAINFLAG, we don't even store the _flag member at
// all, and this method is never called.
static const size_t flag_reserved_bytes = 0;
#elif defined(LINMATH_ALIGN)
// With SSE2 alignment, we need all 16 bytes to preserve alignment.
static const size_t flag_reserved_bytes = 16;
#else
// Otherwise, we only need enough space for the Integer itself.
static const size_t flag_reserved_bytes = sizeof(AtomicAdjust::Integer);
#endif // USE_DELETEDCHAINFLAG
return flag_reserved_bytes;
}