open_toontown_panda3d/panda/src/physics/angularVectorForce.h

67 lines
2.1 KiB
C++

// Filename: angularVectorForce.h
// Created by: charles (09Aug00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef ANGULARVECTORFORCE_H
#define ANGULARVECTORFORCE_H
#include "angularForce.h"
////////////////////////////////////////////////////////////////////
// Class : AngularVectorForce
// Description : a simple directed torque force, the angular
// equivalent of simple vector force.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS AngularVectorForce : public AngularForce {
private:
LVector3f _fvec;
virtual AngularForce *make_copy(void) const;
virtual LVector3f get_child_vector(const PhysicsObject *po);
PUBLISHED:
AngularVectorForce(const LVector3f& vec);
AngularVectorForce(float x = 0.0f, float y = 0.0f, float z = 0.0f);
AngularVectorForce(const AngularVectorForce &copy);
virtual ~AngularVectorForce(void);
INLINE void set_vector(const LVector3f& v);
INLINE void set_vector(float x, float y, float z);
INLINE LVector3f get_local_vector(void) const;
public:
static TypeHandle get_class_type(void) {
return _type_handle;
}
static void init_type(void) {
AngularForce::init_type();
register_type(_type_handle, "AngularVectorForce",
AngularForce::get_class_type());
}
virtual TypeHandle get_type(void) const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "angularVectorForce.I"
#endif // ANGULARVECTORFORCE_H