open_toontown_panda3d/panda/src/physics/forceNode.cxx

121 lines
3.7 KiB
C++

// Filename: forceNode.cxx
// Created by: charles (02Aug00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "forceNode.h"
#include "config_physics.h"
TypeHandle ForceNode::_type_handle;
////////////////////////////////////////////////////////////////////
// Function : ForceNode
// Access : public
// Description : default constructor
////////////////////////////////////////////////////////////////////
ForceNode::
ForceNode(const string &name) :
NamedNode(name) {
}
////////////////////////////////////////////////////////////////////
// Function : ForceNode
// Access : public
// Description : copy constructor
////////////////////////////////////////////////////////////////////
ForceNode::
ForceNode(const ForceNode &copy) :
NamedNode(copy), _forces(copy._forces) {
}
////////////////////////////////////////////////////////////////////
// Function : ~ForceNode
// Access : public, virtual
// Description : destructor
////////////////////////////////////////////////////////////////////
ForceNode::
~ForceNode(void) {
}
////////////////////////////////////////////////////////////////////
// Function : operator =
// Access : public
// Description : assignment operator
////////////////////////////////////////////////////////////////////
ForceNode &ForceNode::
operator =(const ForceNode &copy) {
NamedNode::operator =(copy);
_forces = copy._forces;
return *this;
}
////////////////////////////////////////////////////////////////////
// Function : make_copy
// Access : public, virtual
// Description : dynamic child copy
////////////////////////////////////////////////////////////////////
Node *ForceNode::
make_copy(void) const {
return new ForceNode(*this);
}
////////////////////////////////////////////////////////////////////
// Function : add_forces_from
// Access : public
// Description : append operation
////////////////////////////////////////////////////////////////////
void ForceNode::
add_forces_from(const ForceNode &other) {
vector< PT(BaseForce) >::iterator last = _forces.end() - 1;
_forces.insert(_forces.end(),
other._forces.begin(), other._forces.end());
for (; last != _forces.end(); last++)
(*last)->_force_node = this;
}
////////////////////////////////////////////////////////////////////
// Function : remove_force
// Access : public
// Description : remove operation
////////////////////////////////////////////////////////////////////
void ForceNode::
remove_force(BaseForce *f) {
vector< PT(BaseForce) >::iterator found;
PT(BaseForce) ptbf = f;
found = find(_forces.begin(), _forces.end(), ptbf);
if (found == _forces.end())
return;
_forces.erase(found);
}
////////////////////////////////////////////////////////////////////
// Function : remove_force
// Access : public
// Description : remove operation
////////////////////////////////////////////////////////////////////
void ForceNode::
remove_force(int index) {
nassertv(index >= 0 && index <= (int)_forces.size());
vector< PT(BaseForce) >::iterator remove;
remove = _forces.begin() + index;
(*remove)->_force_node = (ForceNode *) NULL;
_forces.erase(remove);
}