open_toontown_panda3d/panda/src/egg/eggVertexPool.I

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// Filename: eggVertexPool.I
// Created by: drose (16Jan99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: EggVertexPool::has_vertex
// Access: Public
// Description: Returns true if the indicated vertex has been defined
// in the vertex pool, false otherwise. This does not
// include forward references.
////////////////////////////////////////////////////////////////////
INLINE bool EggVertexPool::
has_vertex(int index) const {
return get_vertex(index) != (EggVertex *)NULL;
}
////////////////////////////////////////////////////////////////////
// Function: EggVertexPool::indexing operator
// Access: Public
// Description: Returns the vertex in the pool with the indicated
// index number, or NULL if no vertices have that index
// number.
////////////////////////////////////////////////////////////////////
INLINE EggVertex *EggVertexPool::
operator [](int index) const {
return get_vertex(index);
}
////////////////////////////////////////////////////////////////////
// Function: EggVertexPool::make_new_vertex()
// Access: Public
// Description: Allocates and returns a new vertex from the pool.
// This is one of three ways to add new vertices to a
// vertex pool.
////////////////////////////////////////////////////////////////////
INLINE EggVertex *EggVertexPool::
make_new_vertex() {
PT(EggVertex) vertex = new EggVertex;
return add_vertex(vertex);
}
////////////////////////////////////////////////////////////////////
// Function: EggVertexPool::make_new_vertex()
// Access: Public
// Description: Allocates and returns a new vertex from the pool.
// This is one of three ways to add new vertices to a
// vertex pool.
//
// This flavor of make_new_vertex() explicitly sets the
// vertex position as it is allocated. It does not
// attempt to share vertices.
////////////////////////////////////////////////////////////////////
INLINE EggVertex *EggVertexPool::
make_new_vertex(double pos) {
EggVertex *vertex = make_new_vertex();
vertex->set_pos(pos);
return vertex;
}
////////////////////////////////////////////////////////////////////
// Function: EggVertexPool::make_new_vertex()
// Access: Public
// Description: Allocates and returns a new vertex from the pool.
// This is one of three ways to add new vertices to a
// vertex pool.
//
// This flavor of make_new_vertex() explicitly sets the
// vertex position as it is allocated. It does not
// attempt to share vertices.
////////////////////////////////////////////////////////////////////
INLINE EggVertex *EggVertexPool::
make_new_vertex(const LPoint2d &pos) {
EggVertex *vertex = make_new_vertex();
vertex->set_pos(pos);
return vertex;
}
////////////////////////////////////////////////////////////////////
// Function: EggVertexPool::make_new_vertex()
// Access: Public
// Description: Allocates and returns a new vertex from the pool.
// This is one of three ways to add new vertices to a
// vertex pool.
//
// This flavor of make_new_vertex() explicitly sets the
// vertex position as it is allocated. It does not
// attempt to share vertices.
////////////////////////////////////////////////////////////////////
INLINE EggVertex *EggVertexPool::
make_new_vertex(const LPoint3d &pos) {
EggVertex *vertex = make_new_vertex();
vertex->set_pos(pos);
return vertex;
}
////////////////////////////////////////////////////////////////////
// Function: EggVertexPool::make_new_vertex()
// Access: Public
// Description: Allocates and returns a new vertex from the pool.
// This is one of three ways to add new vertices to a
// vertex pool.
//
// This flavor of make_new_vertex() explicitly sets the
// vertex position as it is allocated. It does not
// attempt to share vertices.
////////////////////////////////////////////////////////////////////
INLINE EggVertex *EggVertexPool::
make_new_vertex(const LPoint4d &pos) {
EggVertex *vertex = make_new_vertex();
vertex->set_pos(pos);
return vertex;
}