open_toontown_panda3d/panda/src/egg/vector_PT_EggTexture.h

51 lines
1.6 KiB
C

// Filename: vector_PT_EggTexture.h
// Created by: drose (01May01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef VECTOR_PT_EGGTEXTURE_H
#define VECTOR_PT_EGGTEXTURE_H
#include "pandabase.h"
#include "eggTexture.h"
#include "pt_EggTexture.h"
#include "pvector.h"
////////////////////////////////////////////////////////////////////
// Class : vector_PT_EggTexture
// Description : A vector of PT(EggTexture)'s. This class is defined once
// here, and exported to PANDAEGG.DLL; other packages
// that want to use a vector of this type (whether they
// need to export it or not) should include this header
// file, rather than defining the vector again.
////////////////////////////////////////////////////////////////////
#define EXPCL EXPCL_PANDAEGG
#define EXPTP EXPTP_PANDAEGG
#define TYPE PT_EggTexture
#define NAME vector_PT_EggTexture
#include "vector_src.h"
// Tell GCC that we'll take care of the instantiation explicitly here.
#ifdef __GNUC__
#pragma interface
#endif
#endif