229 lines
7.1 KiB
C++
229 lines
7.1 KiB
C++
// Filename: LOD.cxx
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// Created by: mike (09Jan97)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include "LOD.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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#include "indent.h"
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#include "config_gobj.h"
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#define EXPCL EXPCL_PANDA
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#define EXPTP EXPTP_PANDA
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#define TYPE LODSwitch
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#define NAME LODSwitchVector
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#include "vector_src.cxx"
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float LOD::_stress_factor = lod_stress_factor;
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////////////////////////////////////////////////////////////////////
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// Function: LOD::constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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LOD::
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LOD(void) {
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_center.set(0.0f, 0.0f, 0.0f);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LOD::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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LOD::
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LOD(const LOD ©) :
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_center(copy._center),
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_switch_vector(copy._switch_vector)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: LOD::destructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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LOD::
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~LOD(void) {
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}
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////////////////////////////////////////////////////////////////////
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// Function: LOD::xform
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// Access: Public
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// Description: Transforms the LOD specification by the indicated
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// matrix.
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////////////////////////////////////////////////////////////////////
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void LOD::
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xform(const LMatrix4f &mat) {
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_center = _center * mat;
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// We'll take just the length of the y axis as the matrix's scale.
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LVector3f y;
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mat.get_row3(y,1);
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float factor_squared = y.length_squared();
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LODSwitchVector::iterator si;
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for (si = _switch_vector.begin(); si != _switch_vector.end(); ++si) {
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(*si).rescale(factor_squared);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: LOD::compute_child
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// Access: Public
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// Description: Computes the distance between two points and returns
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// the index for the child of the LOD by testing against
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// the corresponding list of switching distances.
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////////////////////////////////////////////////////////////////////
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int LOD::
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compute_child(const LPoint3f &cam_pos, const LPoint3f ¢er) const {
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LVector3f v = cam_pos - center;
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float dist = dot(v, v) * _stress_factor;
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LODSwitchVector::const_iterator i;
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int child = 0;
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for (i = _switch_vector.begin(), child = 0;
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i != _switch_vector.end(); ++i, ++child) {
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if ((*i).in_range(dist))
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break;
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}
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if(debug_LOD_mode) {
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//not ifndef NDEBUG'ing this out since need it at Opt4 for perf measurements
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if(select_LOD_number>=0) {
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return select_LOD_number;
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}
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// since lowest level LOD is lev 0, must invert the meaning of
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// so minimum_LOD_number 0 will screen out no LODs, and increasing it
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// will screen out successively higher levels
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int max_allowed_LOD_number = _switch_vector.size() - minimum_LOD_number;
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if(child > max_allowed_LOD_number) {
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child = max_allowed_LOD_number;
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}
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}
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return child;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LOD::write_datagram
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// Access: Public
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// Description: Writes the contents of the LOD out to the datagram,
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// presumably in preparation to writing to a Bam file.
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////////////////////////////////////////////////////////////////////
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void LOD::
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write_datagram(Datagram &destination) const {
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_center.write_datagram(destination);
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destination.add_uint16(_switch_vector.size());
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LODSwitchVector::const_iterator si;
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for (si = _switch_vector.begin();
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si != _switch_vector.end();
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++si) {
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(*si).write_datagram(destination);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: LOD::read_datagram
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// Access: Public
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// Description: Reads the contents of the LOD from the datagram,
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// presumably in response to reading a Bam file.
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////////////////////////////////////////////////////////////////////
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void LOD::
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read_datagram(DatagramIterator &source) {
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_center.read_datagram(source);
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_switch_vector.clear();
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int num_switches = source.get_uint16();
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_switch_vector.reserve(num_switches);
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for (int i = 0; i < num_switches; i++) {
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_switch_vector.push_back(LODSwitch(0, 0));
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_switch_vector.back().read_datagram(source);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: LOD::output
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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void LOD::
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output(ostream &out) const {
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if (_switch_vector.empty()) {
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out << "no switches.";
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} else {
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LODSwitchVector::const_iterator si;
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si = _switch_vector.begin();
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out << "(" << (*si).get_in() << "/" << (*si).get_out() << ")";
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++si;
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while (si != _switch_vector.end()) {
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out << " (" << (*si).get_in() << "/" << (*si).get_out() << ")";
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++si;
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: LOD::write
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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void LOD::
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write(ostream &out, int indent_level) const {
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indent(out, indent_level)
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<< "LOD, " << _switch_vector.size() << " switches:\n";
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LODSwitchVector::const_iterator si;
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int i = 0;
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for (si = _switch_vector.begin();
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si != _switch_vector.end();
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++si) {
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indent(out, indent_level + 2)
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<< i << ". in at " << (*si).get_in()
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<< ", out at " << (*si).get_out() << "\n";
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i++;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: LOD::set_stress_factor
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// Access: Published, Static
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// Description: Sets the factor that globally scales all LOD's. This
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// factor is applied to the square of the LOD distance,
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// so the larger the number, the lower the detail that
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// is presented. The normal value is 1.0.
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////////////////////////////////////////////////////////////////////
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void LOD::
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set_stress_factor(float stress_factor) {
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_stress_factor = stress_factor;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LOD::get_stress_factor
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// Access: Published, Static
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// Description: Returns the factor that globally scales all LOD's.
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// See get_stress_factor().
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////////////////////////////////////////////////////////////////////
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float LOD::
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get_stress_factor() {
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return _stress_factor;
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}
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