open_toontown_panda3d/panda/src/gobj/LOD.cxx

229 lines
7.1 KiB
C++

// Filename: LOD.cxx
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "LOD.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "indent.h"
#include "config_gobj.h"
#define EXPCL EXPCL_PANDA
#define EXPTP EXPTP_PANDA
#define TYPE LODSwitch
#define NAME LODSwitchVector
#include "vector_src.cxx"
float LOD::_stress_factor = lod_stress_factor;
////////////////////////////////////////////////////////////////////
// Function: LOD::constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
LOD::
LOD(void) {
_center.set(0.0f, 0.0f, 0.0f);
}
////////////////////////////////////////////////////////////////////
// Function: LOD::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
LOD::
LOD(const LOD &copy) :
_center(copy._center),
_switch_vector(copy._switch_vector)
{
}
////////////////////////////////////////////////////////////////////
// Function: LOD::destructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
LOD::
~LOD(void) {
}
////////////////////////////////////////////////////////////////////
// Function: LOD::xform
// Access: Public
// Description: Transforms the LOD specification by the indicated
// matrix.
////////////////////////////////////////////////////////////////////
void LOD::
xform(const LMatrix4f &mat) {
_center = _center * mat;
// We'll take just the length of the y axis as the matrix's scale.
LVector3f y;
mat.get_row3(y,1);
float factor_squared = y.length_squared();
LODSwitchVector::iterator si;
for (si = _switch_vector.begin(); si != _switch_vector.end(); ++si) {
(*si).rescale(factor_squared);
}
}
////////////////////////////////////////////////////////////////////
// Function: LOD::compute_child
// Access: Public
// Description: Computes the distance between two points and returns
// the index for the child of the LOD by testing against
// the corresponding list of switching distances.
////////////////////////////////////////////////////////////////////
int LOD::
compute_child(const LPoint3f &cam_pos, const LPoint3f &center) const {
LVector3f v = cam_pos - center;
float dist = dot(v, v) * _stress_factor;
LODSwitchVector::const_iterator i;
int child = 0;
for (i = _switch_vector.begin(), child = 0;
i != _switch_vector.end(); ++i, ++child) {
if ((*i).in_range(dist))
break;
}
if(debug_LOD_mode) {
//not ifndef NDEBUG'ing this out since need it at Opt4 for perf measurements
if(select_LOD_number>=0) {
return select_LOD_number;
}
// since lowest level LOD is lev 0, must invert the meaning of
// so minimum_LOD_number 0 will screen out no LODs, and increasing it
// will screen out successively higher levels
int max_allowed_LOD_number = _switch_vector.size() - minimum_LOD_number;
if(child > max_allowed_LOD_number) {
child = max_allowed_LOD_number;
}
}
return child;
}
////////////////////////////////////////////////////////////////////
// Function: LOD::write_datagram
// Access: Public
// Description: Writes the contents of the LOD out to the datagram,
// presumably in preparation to writing to a Bam file.
////////////////////////////////////////////////////////////////////
void LOD::
write_datagram(Datagram &destination) const {
_center.write_datagram(destination);
destination.add_uint16(_switch_vector.size());
LODSwitchVector::const_iterator si;
for (si = _switch_vector.begin();
si != _switch_vector.end();
++si) {
(*si).write_datagram(destination);
}
}
////////////////////////////////////////////////////////////////////
// Function: LOD::read_datagram
// Access: Public
// Description: Reads the contents of the LOD from the datagram,
// presumably in response to reading a Bam file.
////////////////////////////////////////////////////////////////////
void LOD::
read_datagram(DatagramIterator &source) {
_center.read_datagram(source);
_switch_vector.clear();
int num_switches = source.get_uint16();
_switch_vector.reserve(num_switches);
for (int i = 0; i < num_switches; i++) {
_switch_vector.push_back(LODSwitch(0, 0));
_switch_vector.back().read_datagram(source);
}
}
////////////////////////////////////////////////////////////////////
// Function: LOD::output
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void LOD::
output(ostream &out) const {
if (_switch_vector.empty()) {
out << "no switches.";
} else {
LODSwitchVector::const_iterator si;
si = _switch_vector.begin();
out << "(" << (*si).get_in() << "/" << (*si).get_out() << ")";
++si;
while (si != _switch_vector.end()) {
out << " (" << (*si).get_in() << "/" << (*si).get_out() << ")";
++si;
}
}
}
////////////////////////////////////////////////////////////////////
// Function: LOD::write
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void LOD::
write(ostream &out, int indent_level) const {
indent(out, indent_level)
<< "LOD, " << _switch_vector.size() << " switches:\n";
LODSwitchVector::const_iterator si;
int i = 0;
for (si = _switch_vector.begin();
si != _switch_vector.end();
++si) {
indent(out, indent_level + 2)
<< i << ". in at " << (*si).get_in()
<< ", out at " << (*si).get_out() << "\n";
i++;
}
}
////////////////////////////////////////////////////////////////////
// Function: LOD::set_stress_factor
// Access: Published, Static
// Description: Sets the factor that globally scales all LOD's. This
// factor is applied to the square of the LOD distance,
// so the larger the number, the lower the detail that
// is presented. The normal value is 1.0.
////////////////////////////////////////////////////////////////////
void LOD::
set_stress_factor(float stress_factor) {
_stress_factor = stress_factor;
}
////////////////////////////////////////////////////////////////////
// Function: LOD::get_stress_factor
// Access: Published, Static
// Description: Returns the factor that globally scales all LOD's.
// See get_stress_factor().
////////////////////////////////////////////////////////////////////
float LOD::
get_stress_factor() {
return _stress_factor;
}