open_toontown_panda3d/panda/src/glxdisplay/glxGraphicsPipe.h

125 lines
3.9 KiB
C++

// Filename: glxGraphicsPipe.h
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef GLXGRAPHICSPIPE_H
#define GLXGRAPHICSPIPE_H
#include "pandabase.h"
#include "graphicsWindow.h"
#include "graphicsPipe.h"
#include "glgsg.h"
#include "lightMutex.h"
#include "lightReMutex.h"
#include "x11GraphicsPipe.h"
class FrameBufferProperties;
#ifndef CPPPARSER
// Don't pick up the system glxext.h; use our own, which is better.
#define __glxext_h_
#include <GL/glx.h>
/*
#if defined(GLX_VERSION_1_3)
// If the system glx version is at least 1.3, then we know we have
// GLXFBConfig and GLXPbuffer.
#define HAVE_GLXFBCONFIG
#define HAVE_OFFICIAL_GLXFBCONFIG
#endif
*/
// This must be included after we have included glgsg.h (which
// includes gl.h), and after we have checked GLX_VERSION_1_3. But we
// must also include it before we redefine the GLXFBConfig types,
// below.
#include "panda_glxext.h"
// drose: the version of GL/glx.h that ships with Fedora Core 2 seems
// to define GLX_VERSION_1_4, but for some reason does not define
// GLX_SAMPLE_BUFFERS or GLX_SAMPLES. We work around that here.
#ifndef GLX_SAMPLE_BUFFERS
#define GLX_SAMPLE_BUFFERS 100000
#endif
#ifndef GLX_SAMPLES
#define GLX_SAMPLES 100001
#endif
/*
#if !defined(HAVE_GLXFBCONFIG) && defined(GLX_SGIX_fbconfig) && defined(GLX_SGIX_pbuffer)
// If the system glx version isn't 1.3, but these were defined as
// extensions, we can work with that.
#define GLXFBConfig GLXFBConfigSGIX
#define GLXPbuffer GLXPbufferSGIX
#define glXChooseFBConfig glXChooseFBConfigSGIX
#define glXCreateNewContext glXCreateContextWithConfigSGIX
#define glXGetVisualFromFBConfig glXGetVisualFromFBConfigSGIX
#define glXGetFBConfigAttrib glXGetFBConfigAttribSGIX
#define glXDestroyPbuffer glXDestroyGLXPbufferSGIX
#define HAVE_GLXFBCONFIG
#define HAVE_SGI_GLXFBCONFIG
#endif
*/
#endif // CPPPARSER
////////////////////////////////////////////////////////////////////
// Class : glxGraphicsPipe
// Description : This graphics pipe represents the interface for
// creating OpenGL graphics windows on an X-based
// (e.g. Unix) client.
////////////////////////////////////////////////////////////////////
class glxGraphicsPipe : public x11GraphicsPipe {
public:
glxGraphicsPipe(const string &display = string());
virtual ~glxGraphicsPipe() {};
virtual string get_interface_name() const;
static PT(GraphicsPipe) pipe_constructor();
protected:
virtual PT(GraphicsOutput) make_output(const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsEngine *engine,
GraphicsStateGuardian *gsg,
GraphicsOutput *host,
int retry,
bool &precertify);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
x11GraphicsPipe::init_type();
register_type(_type_handle, "glxGraphicsPipe",
x11GraphicsPipe::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif