open_toontown_panda3d/panda/src/grutil/frameRateMeter.h

102 lines
2.9 KiB
C++

// Filename: frameRateMeter.h
// Created by: drose (23Dec03)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef FRAMERATEMETER_H
#define FRAMERATEMETER_H
#include "pandabase.h"
#include "textNode.h"
#include "nodePath.h"
#include "graphicsOutput.h"
#include "displayRegion.h"
#include "pointerTo.h"
#include "pStatCollector.h"
class GraphicsChannel;
class ClockObject;
////////////////////////////////////////////////////////////////////
// Class : FrameRateMeter
// Description : This is a special TextNode that automatically updates
// itself with the current frame rate. It can be placed
// anywhere in the world where you'd like to see the
// frame rate.
//
// It also has a special mode in which it may be
// attached directly to a channel or window. If this is
// done, it creates a DisplayRegion for itself and renders
// itself in the upper-right-hand corner.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_GRUTIL FrameRateMeter : public TextNode {
PUBLISHED:
FrameRateMeter(const string &name);
virtual ~FrameRateMeter();
void setup_window(GraphicsOutput *window);
void clear_window();
INLINE GraphicsOutput *get_window() const;
INLINE DisplayRegion *get_display_region() const;
INLINE void set_update_interval(double update_interval);
INLINE double get_update_interval() const;
INLINE void set_text_pattern(const string &text_pattern);
INLINE const string &get_text_pattern() const;
INLINE void set_clock_object(ClockObject *clock_object);
INLINE ClockObject *get_clock_object() const;
INLINE void update();
protected:
virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
private:
void do_update(Thread *current_thread);
private:
PT(GraphicsOutput) _window;
PT(DisplayRegion) _display_region;
NodePath _root;
double _update_interval;
double _last_update;
string _text_pattern;
ClockObject *_clock_object;
static PStatCollector _show_fps_pcollector;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TextNode::init_type();
register_type(_type_handle, "FrameRateMeter",
TextNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "frameRateMeter.I"
#endif