open_toontown_panda3d/panda/src/egg/eggNamedObject.h

69 lines
2.0 KiB
C++

// Filename: eggNamedObject.h
// Created by: drose (16Jan99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef EGGNAMEDOBJECT_H
#define EGGNAMEDOBJECT_H
#include <pandabase.h>
#include "eggObject.h"
#include <namable.h>
#include <referenceCount.h>
#ifndef WIN32_VC
class ostream;
#endif
////////////////////////////////////////////////////////////////////
// Class : EggNamedObject
// Description : This is a fairly high-level base class--any egg
// object that has a name.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAEGG EggNamedObject : public EggObject, public Namable {
public:
INLINE EggNamedObject(const string &name = "");
INLINE EggNamedObject(const EggNamedObject &copy);
INLINE EggNamedObject &operator = (const EggNamedObject &copy);
void write_header(ostream &out, int indent_level,
const char *egg_keyword) const;
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
EggObject::init_type();
Namable::init_type();
register_type(_type_handle, "EggNamedObject",
EggObject::get_class_type(),
Namable::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "eggNamedObject.I"
#endif