open_toontown_panda3d/direct/src/deadrec/smoothMover.I

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// Filename: smoothMover.I
// Created by: drose (19Oct01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_pos
// Access: Published
// Description: Specifies the position of the SmoothMover at a
// particular time in the past. When mark_position() is
// called, this will be recorded (along with hpr and
// timestamp) in a position report, which will then be
// used along with all other position reports to
// determine the smooth position at any particular
// instant.
//
// The return value is true if any parameter has changed
// since the last call to set_pos(), or false if they
// are the same.
////////////////////////////////////////////////////////////////////
INLINE bool SmoothMover::
set_pos(const LVecBase3 &pos) {
return set_x(pos[0]) | set_y(pos[1]) | set_z(pos[2]);
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_pos
// Access: Published
// Description: Specifies the position of the SmoothMover at a
// particular time in the past. When mark_position() is
// called, this will be recorded (along with hpr and
// timestamp) in a position report, which will then be
// used along with all other position reports to
// determine the smooth position at any particular
// instant.
//
// The return value is true if any parameter has changed
// since the last call to set_pos(), or false if they
// are the same.
////////////////////////////////////////////////////////////////////
INLINE bool SmoothMover::
set_pos(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) {
return set_x(x) | set_y(y) | set_z(z);
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_x
// Access: Published
// Description: Sets the X position only. See set_pos().
////////////////////////////////////////////////////////////////////
INLINE bool SmoothMover::
set_x(PN_stdfloat x) {
bool result = (x != _sample._pos[0]);
/*
if (deadrec_cat.is_debug()) {
deadrec_cat.debug() << "set_x " << x << "\n";
}
*/
_sample._pos[0] = x;
return result;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_y
// Access: Published
// Description: Sets the Y position only. See set_pos().
////////////////////////////////////////////////////////////////////
INLINE bool SmoothMover::
set_y(PN_stdfloat y) {
bool result = (y != _sample._pos[1]);
/*
if (deadrec_cat.is_debug()) {
deadrec_cat.debug() << "set_y " << y << "\n";
}
*/
_sample._pos[1] = y;
return result;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_z
// Access: Published
// Description: Sets the Z position only. See set_pos().
////////////////////////////////////////////////////////////////////
INLINE bool SmoothMover::
set_z(PN_stdfloat z) {
bool result = (z != _sample._pos[2]);
/*
if (deadrec_cat.is_debug()) {
deadrec_cat.debug() << "set_z " << z << "\n";
}
*/
_sample._pos[2] = z;
return result;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_hpr
// Access: Published
// Description: Specifies the orientation of the SmoothMover at a
// particular time in the past. When mark_position() is
// called, this will be recorded (along with hpr and
// timestamp) in a position report, which will then be
// used along with all other position reports to
// determine the smooth position at any particular
// instant.
//
// The return value is true if any parameter has changed
// since the last call to set_hpr(), or false if they
// are the same.
////////////////////////////////////////////////////////////////////
INLINE bool SmoothMover::
set_hpr(const LVecBase3 &hpr) {
return set_h(hpr[0]) | set_p(hpr[1]) | set_r(hpr[2]);
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_hpr
// Access: Published
// Description: Specifies the orientation of the SmoothMover at a
// particular time in the past. When mark_position() is
// called, this will be recorded (along with hpr and
// timestamp) in a position report, which will then be
// used along with all other position reports to
// determine the smooth position at any particular
// instant.
//
// The return value is true if any parameter has changed
// since the last call to set_hpr(), or false if they
// are the same.
////////////////////////////////////////////////////////////////////
INLINE bool SmoothMover::
set_hpr(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r) {
return set_h(h) | set_p(p) | set_r(r);
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_h
// Access: Published
// Description: Sets the heading only. See set_hpr().
////////////////////////////////////////////////////////////////////
INLINE bool SmoothMover::
set_h(PN_stdfloat h) {
bool result = (h != _sample._hpr[0]);
/*
if (deadrec_cat.is_debug()) {
deadrec_cat.debug() << "set_h " << h << "\n";
}
*/
_sample._hpr[0] = h;
return result;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_p
// Access: Published
// Description: Sets the pitch only. See set_hpr().
////////////////////////////////////////////////////////////////////
INLINE bool SmoothMover::
set_p(PN_stdfloat p) {
bool result = (p != _sample._hpr[1]);
/*
if (deadrec_cat.is_debug()) {
deadrec_cat.debug() << "set_p " << p << "\n";
}
*/
_sample._hpr[1] = p;
return result;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_r
// Access: Published
// Description: Sets the roll only. See set_hpr().
////////////////////////////////////////////////////////////////////
INLINE bool SmoothMover::
set_r(PN_stdfloat r) {
bool result = (r != _sample._hpr[2]);
/*
if (deadrec_cat.is_debug()) {
deadrec_cat.debug() << "set_r " << r << "\n";
}
*/
_sample._hpr[2] = r;
return result;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_pos_hpr
// Access: Published
// Description: Specifies the position and orientation of the SmoothMover at a
// particular time in the past. When mark_position() is
// called, this will be recorded (along with
// timestamp) in a position report, which will then be
// used along with all other position reports to
// determine the smooth position at any particular
// instant.
//
// The return value is true if any parameter has changed
// since the last call to set_pos_hpr(), or false if they
// are the same.
////////////////////////////////////////////////////////////////////
INLINE bool SmoothMover::
set_pos_hpr(const LVecBase3 &pos, const LVecBase3 &hpr) {
return (set_x(pos[0]) | set_y(pos[1]) | set_z(pos[2]) |
set_h(hpr[0]) | set_p(hpr[1]) | set_r(hpr[2]));
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_pos_hpr
// Access: Published
// Description: Specifies the position of the SmoothMover at a
// particular time in the past. When mark_position() is
// called, this will be recorded (along with
// timestamp) in a position report, which will then be
// used along with all other position reports to
// determine the smooth position at any particular
// instant.
//
// The return value is true if any parameter has changed
// since the last call to set_pos_hpr(), or false if they
// are the same.
////////////////////////////////////////////////////////////////////
INLINE bool SmoothMover::
set_pos_hpr(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z, PN_stdfloat h, PN_stdfloat p, PN_stdfloat r) {
return set_x(x) | set_y(y) | set_z(z) | set_h(h) | set_p(p) | set_r(r);
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_sample_pos
// Access: Published
// Description: Returns the current position of the working sample
// point. This position is updated periodically by
// set_x(), set_y(), etc., and its current value is
// copied to the sample point table when
// mark_position() is called.
////////////////////////////////////////////////////////////////////
INLINE const LPoint3 &SmoothMover::
get_sample_pos() const {
return _sample._pos;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_sample_hpr
// Access: Published
// Description: Returns the current orientation of the working sample
// point. This orientation is updated periodically by
// set_h(), set_p(), etc., and its current value is
// copied to the sample point table when
// mark_position() is called.
////////////////////////////////////////////////////////////////////
INLINE const LVecBase3 &SmoothMover::
get_sample_hpr() const {
return _sample._hpr;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_phony_timestamp
// Access: Published
// Description: Lies and specifies that the current position report
// was received now. This is usually used for very old
// position reports for which we're not sure of the
// actual receipt time.
////////////////////////////////////////////////////////////////////
INLINE void SmoothMover::
set_phony_timestamp(double timestamp, bool period_adjust) {
double now = ClockObject::get_global_clock()->get_frame_time();
if (timestamp != 0.0)
// we were given a specific timestamp to use
now = timestamp;
// adjust by _delay when creating the timestamp since other
// timestamps received from network updates are adjusted by this
if (period_adjust) {
_sample._timestamp = now - _expected_broadcast_period;
}
else
_sample._timestamp = now;
_has_most_recent_timestamp = true;
_most_recent_timestamp = _sample._timestamp;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_timestamp
// Access: Published
// Description: Specifies the time that the current position report
// applies. This should be called, along with set_pos()
// and set_hpr(), before a call to mark_position().
////////////////////////////////////////////////////////////////////
INLINE void SmoothMover::
set_timestamp(double timestamp) {
/*
if (deadrec_cat.is_debug()) {
deadrec_cat.debug() << "set_timestamp " << timestamp << "\n";
}
*/
_sample._timestamp = timestamp;
_has_most_recent_timestamp = true;
_most_recent_timestamp = timestamp;
record_timestamp_delay(timestamp);
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::has_most_recent_timestamp
// Access: Published
// Description: Returns true if we have most recently recorded timestamp
////////////////////////////////////////////////////////////////////
INLINE bool SmoothMover::
has_most_recent_timestamp() const {
return _has_most_recent_timestamp;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_most_recent_timestamp
// Access: Published
// Description: Returns most recently recorded timestamp
////////////////////////////////////////////////////////////////////
INLINE double SmoothMover::
get_most_recent_timestamp() const {
return _most_recent_timestamp;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::compute_smooth_position
// Access: Published
// Description: Computes the smoothed position (and orientation) of
// the mover at the indicated point in time, based on
// the previous position reports. After this call has
// been made, get_smooth_pos() etc. may be called to
// retrieve the smoothed position.
//
// With no parameter, the function uses
// ClockObject::get_frame_time() as the default time.
////////////////////////////////////////////////////////////////////
INLINE bool SmoothMover::
compute_smooth_position() {
return compute_smooth_position(ClockObject::get_global_clock()->get_frame_time());
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_smooth_pos
// Access: Published
// Description: Returns the smoothed position as computed by a
// previous call to compute_smooth_position().
////////////////////////////////////////////////////////////////////
INLINE const LPoint3 &SmoothMover::
get_smooth_pos() const {
return _smooth_pos;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_forward_axis
// Access: Published
// Description: Returns the smoothed position as computed by a
// previous call to compute_smooth_position().
////////////////////////////////////////////////////////////////////
INLINE const LVecBase3 &SmoothMover::
get_forward_axis() const {
return _forward_axis;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_smooth_hpr
// Access: Published
// Description: Returns the smoothed orientation as computed by a
// previous call to compute_smooth_position().
////////////////////////////////////////////////////////////////////
INLINE const LVecBase3 &SmoothMover::
get_smooth_hpr() const {
return _smooth_hpr;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::apply_smooth_pos
// Access: Published
// Description: Applies the smoothed position to the indicated
// NodePath. This is equivalent to calling
// node.set_pos(smooth_mover->get_smooth_pos()). It
// exists as an optimization only, to avoid the overhead
// of passing the return value through Python.
////////////////////////////////////////////////////////////////////
INLINE void SmoothMover::
apply_smooth_pos(NodePath &node) const {
node.set_pos(get_smooth_pos());
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::apply_smooth_pos_hpr
// Access: Published
// Description: Applies the smoothed position and orientation to the
// indicated NodePath. This is equivalent to calling
// node.set_pos_hpr(smooth_mover->get_smooth_pos(),
// smooth_mover->get_smooth_hpr()). It exists as an
// optimization only, to avoid the overhead of passing
// the return value through Python.
////////////////////////////////////////////////////////////////////
INLINE void SmoothMover::
apply_smooth_pos_hpr(NodePath &pos_node, NodePath &hpr_node) const {
pos_node.set_pos(get_smooth_pos());
hpr_node.set_hpr(get_smooth_hpr());
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::apply_smooth_hpr
// Access: Published
// Description: Applies the smoothed orientation to the indicated
// NodePath. This is equivalent to calling
// node.set_hpr(smooth_mover->get_smooth_hpr()). It
// exists as an optimization only, to avoid the overhead
// of passing the return value through Python.
////////////////////////////////////////////////////////////////////
INLINE void SmoothMover::
apply_smooth_hpr(NodePath &node) const {
node.set_hpr(get_smooth_hpr());
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::compute_and_apply_smooth_pos
// Access: Published
// Description: A further optimization to reduce Python calls. This
// computes the smooth position and applies it to the
// indicated node in one call.
////////////////////////////////////////////////////////////////////
INLINE void SmoothMover::
compute_and_apply_smooth_pos(NodePath &node) {
if (compute_smooth_position()) {
apply_smooth_pos(node);
}
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::compute_and_apply_smooth_pos_hpr
// Access: Published
// Description: A further optimization to reduce Python calls. This
// computes the smooth position and applies it to the
// indicated node or nodes in one call. The pos_node
// and hpr_node might be the same NodePath.
////////////////////////////////////////////////////////////////////
INLINE void SmoothMover::
compute_and_apply_smooth_pos_hpr(NodePath &pos_node, NodePath &hpr_node) {
if (compute_smooth_position()) {
apply_smooth_pos(pos_node);
apply_smooth_hpr(hpr_node);
}
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::compute_and_apply_smooth_pos_hpr
// Access: Published
// Description: A further optimization to reduce Python calls. This
// computes the smooth position and applies it to the
// indicated node or nodes in one call. The pos_node
// and hpr_node might be the same NodePath.
////////////////////////////////////////////////////////////////////
INLINE void SmoothMover::
compute_and_apply_smooth_hpr(NodePath &hpr_node) {
if (compute_smooth_position()) {
apply_smooth_hpr(hpr_node);
}
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_smooth_forward_velocity
// Access: Published
// Description: Returns the speed at which the avatar is moving, in
// feet per second, along its own forward axis (after
// applying the avatar's hpr). This will be a positive
// number if the avatar is moving forward, and a
// negative number if it is moving backward.
////////////////////////////////////////////////////////////////////
INLINE PN_stdfloat SmoothMover::
get_smooth_forward_velocity() const {
return _smooth_forward_velocity;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_smooth_lateral_velocity
// Access: Published
// Description: Returns the speed at which the avatar is moving, in
// feet per second, along its own lateral axis (after
// applying the avatar's hpr). This will be a positive
// number if the avatar is moving right, and a
// negative number if it is moving left.
////////////////////////////////////////////////////////////////////
INLINE PN_stdfloat SmoothMover::
get_smooth_lateral_velocity() const {
return _smooth_lateral_velocity;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_smooth_rotational_velocity
// Access: Published
// Description: Returns the speed at which the avatar is rotating in
// the horizontal plane (i.e. heading), in degrees per
// second. This may be positive or negative, according
// to the direction of rotation.
////////////////////////////////////////////////////////////////////
INLINE PN_stdfloat SmoothMover::
get_smooth_rotational_velocity() const {
return _smooth_rotational_velocity;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_smooth_mode
// Access: Published, Static
// Description: Sets the smoothing mode of all SmoothMovers in the
// world. If this is SM_off, no smoothing or prediction
// will be performed, and get_smooth_pos() will simply
// return the position last set by mark_position().
////////////////////////////////////////////////////////////////////
INLINE void SmoothMover::
set_smooth_mode(SmoothMover::SmoothMode mode) {
_smooth_mode = mode;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_smooth_mode
// Access: Published, Static
// Description: Returns the smoothing mode of all SmoothMovers in the
// world. See set_smooth_mode().
////////////////////////////////////////////////////////////////////
INLINE SmoothMover::SmoothMode SmoothMover::
get_smooth_mode() {
return _smooth_mode;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_prediction_mode
// Access: Published, Static
// Description: Sets the predictioning mode of all SmoothMovers in the
// world. If this is PM_off, no prediction will be
// performed, but smoothing might still be performed.
////////////////////////////////////////////////////////////////////
INLINE void SmoothMover::
set_prediction_mode(SmoothMover::PredictionMode mode) {
_prediction_mode = mode;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_prediction_mode
// Access: Published, Static
// Description: Returns the predictioning mode of all SmoothMovers in the
// world. See set_prediction_mode().
////////////////////////////////////////////////////////////////////
INLINE SmoothMover::PredictionMode SmoothMover::
get_prediction_mode() {
return _prediction_mode;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_delay
// Access: Published, Static
// Description: Sets the amount of time, in seconds, to delay the
// computed position of a SmoothMover. This is
// particularly useful when the prediction mode is off,
// because it can allow the apparent motion of an avatar
// to appear smooth without relying on prediction, at
// the cost of introducing additional lag in the
// avatar's apparent position.
////////////////////////////////////////////////////////////////////
INLINE void SmoothMover::
set_delay(double delay) {
_delay = delay;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_delay
// Access: Published, Static
// Description: Returns the amount of time, in seconds, to delay the
// computed position of a SmoothMover. See set_delay().
////////////////////////////////////////////////////////////////////
INLINE double SmoothMover::
get_delay() {
return _delay;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_accept_clock_skew
// Access: Published, Static
// Description: Sets the 'accept clock skew' flag. When this flag is
// true, clock skew from the other clients will be
// tolerated by delaying each smooth mover's position an
// additional amount, on top of that specified by
// set_delay(), based on the measured average latency
// for timestamp messages received by the client.
//
// In this way, if the other client has significant
// clock skew with respect to our clock, it will be
// evident as a large positive or negative average
// latency for timestamps. By subtracting out this
// average latency, we compensate for poor clock sync.
////////////////////////////////////////////////////////////////////
INLINE void SmoothMover::
set_accept_clock_skew(bool flag) {
_accept_clock_skew = flag;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_accept_clock_skew
// Access: Published, Static
// Description: Returns the current state of the 'accept clock skew'
// flag. See set_accept_clock_skew().
////////////////////////////////////////////////////////////////////
INLINE bool SmoothMover::
get_accept_clock_skew() {
return _accept_clock_skew;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_max_position_age
// Access: Published, Static
// Description: Sets the maximum amount of time a position is allowed
// to remain unchanged before assuming it represents the
// avatar actually standing still.
////////////////////////////////////////////////////////////////////
INLINE void SmoothMover::
set_max_position_age(double age) {
_max_position_age = age;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_max_position_age
// Access: Published, Static
// Description: Returns the maximum amount of time a position is
// allowed to remain unchanged before assuming it
// represents the avatar actually standing still.
////////////////////////////////////////////////////////////////////
INLINE double SmoothMover::
get_max_position_age() {
return _max_position_age;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_expected_broadcast_period
// Access: Published, Static
// Description: Sets the interval at which we expect the SmoothNodes
// to broadcast their position, in elapsed seconds.
// This controls the length of time we assume the object
// has truly stopped, when we receive a long sequence of
// no updates.
////////////////////////////////////////////////////////////////////
INLINE void SmoothMover::
set_expected_broadcast_period(double period) {
_expected_broadcast_period = period;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_expected_broadcast_period
// Access: Published, Static
// Description: Returns the interval at which we expect the SmoothNodes
// to broadcast their position, in elapsed seconds. See
// set_expected_broadcast_period().
////////////////////////////////////////////////////////////////////
INLINE double SmoothMover::
get_expected_broadcast_period() {
return _expected_broadcast_period;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_reset_velocity_age
// Access: Published, Static
// Description: Sets the amount of time that should elapse after the
// last position report before the velocity is reset to
// 0. This is similar to max_position_age, but it is
// only used to determine the resetting of the reported
// velocity. It should always be greater than or equal
// to max_position_age.
////////////////////////////////////////////////////////////////////
INLINE void SmoothMover::
set_reset_velocity_age(double age) {
_reset_velocity_age = age;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_reset_velocity_age
// Access: Published, Static
// Description: Returns the amount of time that should elapse after
// the last position report before the velocity is reset
// to 0. See set_reset_velocity_age().
////////////////////////////////////////////////////////////////////
INLINE double SmoothMover::
get_reset_velocity_age() {
return _reset_velocity_age;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_directional_velocity
// Access: Published, Static
// Description: Sets the flag that indicates whether the avatar's
// direction is considered in computing the velocity.
// When this is true, velocity is automatically
// decomposed into a forward and a lateral velocity (and
// both may be positive or negative); when it is false,
// all velocity is always returned as forward velocity
// (and it is always positive).
////////////////////////////////////////////////////////////////////
INLINE void SmoothMover::
set_directional_velocity(bool flag) {
_directional_velocity = flag;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_directional_velocity
// Access: Published, Static
// Description: Returns the current state of the 'directional
// velocity' flag. See set_directional_velocity().
////////////////////////////////////////////////////////////////////
INLINE bool SmoothMover::
get_directional_velocity() {
return _directional_velocity;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::set_default_to_standing_still
// Access: Published, Static
// Description: Sets the flag that indicates whether to assume that
// the node stopped moving during periods when we don't
// get enough position updates. If true, the object will
// stand still momentarily. If false, the object will
// continuously lerp between the position updates that
// we did get.
////////////////////////////////////////////////////////////////////
INLINE void SmoothMover::
set_default_to_standing_still(bool flag) {
_default_to_standing_still = flag;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_default_to_standing_still
// Access: Published, Static
// Description: Returns the current state of the 'default to standing
// still' flag. See set_default_to_standing_still().
////////////////////////////////////////////////////////////////////
INLINE bool SmoothMover::
get_default_to_standing_still() {
return _default_to_standing_still;
}
////////////////////////////////////////////////////////////////////
// Function: SmoothMover::get_avg_timestamp_delay
// Access: Private
// Description: Returns the average delay observed in the last n
// timestamps received from this client, in seconds.
// This number represents the combination of the network
// lag from this client, as well as the client's clock
// skew relative to our clock. It could be negative if
// the client's clock is running faster than our clock.
////////////////////////////////////////////////////////////////////
INLINE double SmoothMover::
get_avg_timestamp_delay() const {
nassertr(!_timestamp_delays.empty(), 0.0);
return (double)_net_timestamp_delay / (double)_timestamp_delays.size() / 1000.0;
}