open_toontown_panda3d/panda/src/chan/animBundleNode.h

69 lines
1.9 KiB
C++

// Filename: animBundleNode.h
// Created by: drose (22Feb99)
//
////////////////////////////////////////////////////////////////////
#ifndef ANIMBUNDLENODE_H
#define ANIMBUNDLENODE_H
#include <pandabase.h>
#include "animBundle.h"
#include <namedNode.h>
////////////////////////////////////////////////////////////////////
// Class : AnimBundleNode
// Description : This is a node that contains a pointer to an
// AnimBundle. Its primary raison d'être is to allow
// the AnimBundles to be stored in the scene graph, so
// they may conveniently be loaded as egg files, for
// instance.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA AnimBundleNode : public NamedNode {
PUBLISHED:
INLINE AnimBundleNode(AnimBundle *bundle);
INLINE AnimBundleNode(const AnimBundleNode &copy);
INLINE void operator = (const AnimBundleNode &copy);
virtual Node *make_copy() const;
INLINE AnimBundle *get_bundle() const;
private:
PT(AnimBundle) _bundle;
public:
static void register_with_read_factory(void);
virtual void write_datagram(BamWriter* manager, Datagram &me);
virtual int complete_pointers(vector_typedWriteable &plist,
BamReader *manager);
static TypedWriteable *make_AnimBundleNode(const FactoryParams &params);
protected:
INLINE AnimBundleNode(void);
void fillin(DatagramIterator& scan, BamReader* manager);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
NamedNode::init_type();
register_type(_type_handle, "AnimBundleNode",
NamedNode::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "animBundleNode.I"
#endif