open_toontown_panda3d/panda/src/egg/eggVertexPool.cxx

285 lines
9.5 KiB
C++

// Filename: eggVertexPool.cxx
// Created by: drose (16Jan99)
//
////////////////////////////////////////////////////////////////////
#include "eggVertexPool.h"
#include "eggPrimitive.h"
#include "eggUtilities.h"
#include <indent.h>
TypeHandle EggVertexPool::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: EggVertexPool::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
EggVertexPool::
EggVertexPool(const string &name) : EggNode(name) {
}
////////////////////////////////////////////////////////////////////
// Function: EggVertexPool::Copy Constructor
// Access: Public
// Description: Copying a vertex pool is of questionable value, since
// it will copy all of the vertices and assign new
// pointers to them all. There will be no polygons
// referring to the new vertices.
////////////////////////////////////////////////////////////////////
EggVertexPool::
EggVertexPool(const EggVertexPool &copy) : EggNode(copy) {
iterator i;
for (i = copy.begin(); i != copy.end(); ++i) {
add_vertex(new EggVertex(*(*i)), (*i)->get_index());
}
}
////////////////////////////////////////////////////////////////////
// Function: EggVertexPool::Destructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
EggVertexPool::
~EggVertexPool() {
// Remove all vertices from the pool when it destructs.
// Sanity check.
nassertv(_index_vertices.size() == _unique_vertices.size());
iterator i;
for (i = begin(); i != end(); ++i) {
// Sanity checks on our internal data structures.
nassertv((*i)->_pool == this);
nassertv(get_vertex((*i)->_index) == (*i));
(*i)->_pool = NULL;
(*i)->_index = -1;
}
_index_vertices.erase(_index_vertices.begin(), _index_vertices.end());
_unique_vertices.erase(_unique_vertices.begin(), _unique_vertices.end());
}
////////////////////////////////////////////////////////////////////
// Function: EggVertexPool::add_vertex
// Access: Public
// Description: Adds the indicated vertex to the pool. It is an
// error if the vertex is already a member of this or
// any other pool. The vertex must have been allocated
// from the free store; its pointer will now be owned by
// the vertex pool. If the index number is supplied,
// tries to assign that index number; it is an error if
// the index number is already in use.
////////////////////////////////////////////////////////////////////
void EggVertexPool::
add_vertex(PT(EggVertex) vertex, int index) {
// Don't try to add a vertex while it still belongs to another pool.
nassertv(vertex->_pool == NULL);
if (index == -1) {
index = get_highest_index() + 1;
}
// Always supply an index number >= 0.
nassertv(index >= 0);
// Don't try to duplicate index numbers within a vertex pool.
nassertv(_index_vertices.find(index) == _index_vertices.end());
_unique_vertices.insert(vertex);
_index_vertices[index] = vertex;
vertex->_pool = this;
vertex->_index = index;
}
////////////////////////////////////////////////////////////////////
// Function: EggVertexPool::create_unique_vertex
// Access: Public
// Description: Creates a new vertex in the pool that is a copy of
// the indicated one and returns it. If there is
// already a vertex in the pool like the indicated one,
// simply returns that one.
////////////////////////////////////////////////////////////////////
EggVertex *EggVertexPool::
create_unique_vertex(const EggVertex &copy) {
UniqueVertices::iterator uvi;
uvi = _unique_vertices.find((EggVertex *)&copy);
if (uvi != _unique_vertices.end()) {
// There was already such a vertex. Return it.
return (*uvi);
}
// Create a new vertex.
EggVertex *vtx = new EggVertex(copy);
add_vertex(vtx);
return vtx;
}
////////////////////////////////////////////////////////////////////
// Function: EggVertexPool::remove_vertex
// Access: Public
// Description: Removes the vertex from the pool. It is an error if
// the vertex is not already a member of the pool.
////////////////////////////////////////////////////////////////////
void EggVertexPool::
remove_vertex(EggVertex *vertex) {
// Make sure the vertex is already a member of this pool.
nassertv(vertex->_pool == this);
// Sanity check. Is the vertex actually in the pool?
nassertv(get_vertex(vertex->_index) == vertex);
// Removing the vertex from the indexed list is simple.
_index_vertices.erase(vertex->_index);
// Removing the vertex from the unique list is a bit trickier--there
// might be several other vertices that are considered identical to
// this one, and so we have to walk through all the identical
// vertices until we find the right one.
UniqueVertices::iterator uvi;
uvi = _unique_vertices.find(vertex);
// Sanity check. Is the vertex actually in the pool?
nassertv(uvi != _unique_vertices.end());
while ((*uvi) != vertex) {
++uvi;
// Sanity check. Is the vertex actually in the pool?
nassertv(uvi != _unique_vertices.end());
}
_unique_vertices.erase(uvi);
vertex->_pool = NULL;
}
// A function object for split_vertex(), used in transform(), below.
class IsLocalVertexSplitter {
public:
int operator () (const EggPrimitive *prim) const {
return (prim->is_local_coord() ? 1 : 0);
}
};
////////////////////////////////////////////////////////////////////
// Function: EggVertexPool::transform
// Access: Public
// Description: Applies the indicated transformation matrix to all
// the vertices. However, vertices that are attached to
// primitives that believe their vertices are in a local
// coordinate system are transformed only by the scale
// and rotation component. If a vertex happens to be
// attached both to a local and a global primitive, and
// the transformation includes a translation component,
// the vertex will be split.
////////////////////////////////////////////////////////////////////
void EggVertexPool::
transform(const LMatrix4d &mat) {
LVector3d translation = mat.get_row3(3);
if (translation == LVector3d(0.0, 0.0, 0.0)) {
// If the matrix does not have a translation component, we can
// treat the local and global vertices the same. This makes
// things much easier.
iterator i;
for (i = begin(); i != end(); ++i) {
EggVertex *vert = *i;
vert->transform(mat);
}
} else {
// The matrix does have a translation component. That means we
// have to treat the global and local vertices differently.
// Yucky.
// First, transform the global vertices. Get a copy of the list
// of vertices in this pool. We must have a copy because we might
// be modifying the list as we traverse it.
typedef vector<EggVertex *> Verts;
Verts verts;
verts.reserve(size());
copy(begin(), end(), back_inserter(verts));
Verts::const_iterator vi;
for (vi = verts.begin(); vi != verts.end(); ++vi) {
EggVertex *vert = *vi;
int num_local_coord = vert->get_num_local_coord();
int num_global_coord = vert->get_num_global_coord();
if (num_global_coord != 0) {
// This vertex will be transformed.
if (num_local_coord != 0) {
// It also needs to be split! Yuck.
split_vertex(vert, IsLocalVertexSplitter());
}
vert->transform(mat);
}
}
// Now transform the local vertices. We can walk through the list
// directly now, because we won't be modifying the list this time.
LMatrix4d local_mat = mat;
local_mat.set_row(3, LVector3d(0.0, 0.0, 0.0));
iterator i;
for (i = begin(); i != end(); ++i) {
EggVertex *vert = *i;
if (vert->get_num_local_coord() != 0) {
// This should be guaranteed by the vertex-splitting logic
// above.
nassertv(vert->get_num_global_coord() == 0);
vert->transform(local_mat);
}
}
}
}
////////////////////////////////////////////////////////////////////
// Function: EggVertexPool::write
// Access: Public
// Description: Writes the vertex pool to the indicated output stream
// in Egg format.
////////////////////////////////////////////////////////////////////
void EggVertexPool::
write(ostream &out, int indent_level) const {
write_header(out, indent_level, "<VertexPool>");
iterator i;
for (i = begin(); i != end(); ++i) {
(*i)->write(out, indent_level+2);
}
indent(out, indent_level)
<< "}\n";
}
////////////////////////////////////////////////////////////////////
// Function: EggVertexPool::r_transform
// Access: Protected, Virtual
// Description: This is called from within the egg code by
// transform(). It applies a transformation matrix
// to the current node in some sensible way, then
// continues down the tree.
//
// The first matrix is the transformation to apply; the
// second is its inverse. The third parameter is the
// coordinate system we are changing to, or CS_default
// if we are not changing coordinate systems.
////////////////////////////////////////////////////////////////////
void EggVertexPool::
r_transform(const LMatrix4d &mat, const LMatrix4d &, CoordinateSystem) {
transform(mat);
}