60 lines
2.1 KiB
Plaintext
60 lines
2.1 KiB
Plaintext
// Filename: animChannelBase.I
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// Created by: drose (19Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: AnimChannelBase::Protected constructor
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// Access: Protected
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// Description: Don't use this constructor. It exists only so that
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// AnimChannelFixed may define itself outside of the
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// hierarchy. Normally, an AnimChannel must be created
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// as part of a hierarchy.
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////////////////////////////////////////////////////////////////////
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INLINE AnimChannelBase::
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AnimChannelBase(const string &name)
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: AnimGroup(name)
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{
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_last_frame = -1;
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimChannelBase::Copy Constructor
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// Access: Protected
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// Description: Creates a new AnimChannelBase, just like this one,
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// without copying any children. The new copy is added
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// to the indicated parent. Intended to be called by
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// make_copy() only.
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////////////////////////////////////////////////////////////////////
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INLINE AnimChannelBase::
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AnimChannelBase(AnimGroup *parent, const AnimChannelBase ©) :
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AnimGroup(parent, copy),
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_last_frame(copy._last_frame)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimChannelBase::Constructor
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// Access: Public
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// Description: This is the normal constructor, which automatically
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// places the AnimChannel in the previously-created
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// hierarchy.
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////////////////////////////////////////////////////////////////////
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INLINE AnimChannelBase::
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AnimChannelBase(AnimGroup *parent, const string &name)
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: AnimGroup(parent, name)
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{
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_last_frame = -1;
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}
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