258 lines
10 KiB
C++
258 lines
10 KiB
C++
// Filename: modelNode.cxx
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// Created by: drose (16Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "modelNode.h"
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#include "bamReader.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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TypeHandle ModelNode::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: ModelNode::make_copy
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// Access: Public, Virtual
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// Description: Returns a newly-allocated Node that is a shallow copy
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// of this one. It will be a different Node pointer,
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// but its internal data may or may not be shared with
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// that of the original Node.
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////////////////////////////////////////////////////////////////////
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PandaNode *ModelNode::
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make_copy() const {
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return new ModelNode(*this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ModelNode::combine_with
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// Access: Public, Virtual
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// Description: Collapses this PandaNode with the other PandaNode, if
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// possible, and returns a pointer to the combined
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// PandaNode, or NULL if the two PandaNodes cannot
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// safely be combined.
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//
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// The return value may be this, other, or a new
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// PandaNode altogether.
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//
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// This function is called from GraphReducer::flatten(),
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// and need not deal with children; its job is just to
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// decide whether to collapse the two PandaNodes and
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// what the collapsed PandaNode should look like.
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////////////////////////////////////////////////////////////////////
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PandaNode *ModelNode::
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combine_with(PandaNode *other) {
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if (_preserve_transform == PT_drop_node) {
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// If we have PT_drop_node set, we always yield to the other node.
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return other;
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}
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return PandaNode::combine_with(other);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ModelNode::safe_to_flatten
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// Access: Public, Virtual
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// Description: Returns true if it is generally safe to flatten out
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// this particular kind of Node by duplicating
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// instances, false otherwise (for instance, a Camera
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// cannot be safely flattened, because the Camera
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// pointer itself is meaningful).
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////////////////////////////////////////////////////////////////////
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bool ModelNode::
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safe_to_flatten() const {
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return _preserve_transform == PT_drop_node;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ModelNode::safe_to_flatten_below
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// Access: Public, Virtual
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// Description: Returns true if a flatten operation may safely
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// continue past this node, or false if nodes below this
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// node may not be molested.
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////////////////////////////////////////////////////////////////////
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bool ModelNode::
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safe_to_flatten_below() const {
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return _preserve_transform != PT_no_touch;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ModelNode::safe_to_transform
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// Access: Public, Virtual
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// Description: Returns true if it is generally safe to transform
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// this particular kind of Node by calling the xform()
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// method, false otherwise. For instance, it's usually
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// a bad idea to attempt to xform a Character.
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////////////////////////////////////////////////////////////////////
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bool ModelNode::
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safe_to_transform() const {
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return _preserve_transform == PT_none || _preserve_transform == PT_drop_node;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ModelNode::safe_to_modify_transform
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// Access: Public, Virtual
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// Description: Returns true if it is safe to automatically adjust
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// the transform on this kind of node. Usually, this is
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// only a bad idea if the user expects to find a
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// particular transform on the node.
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//
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// ModelNodes with the preserve_transform flag set are
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// presently the only kinds of nodes that should not
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// have their transform even adjusted.
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////////////////////////////////////////////////////////////////////
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bool ModelNode::
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safe_to_modify_transform() const {
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return _preserve_transform != PT_local && _preserve_transform != PT_no_touch;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ModelNode::safe_to_combine
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// Access: Public, Virtual
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// Description: Returns true if it is generally safe to combine this
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// particular kind of PandaNode with other kinds of
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// PandaNodes of compatible type, adding children or
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// whatever. For instance, an LODNode should not be
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// combined with any other PandaNode, because its set of
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// children is meaningful.
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////////////////////////////////////////////////////////////////////
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bool ModelNode::
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safe_to_combine() const {
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return _preserve_transform == PT_drop_node;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ModelNode::preserve_name
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// Access: Public, Virtual
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// Description: Returns true if the node's name has extrinsic meaning
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// and must be preserved across a flatten operation,
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// false otherwise.
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////////////////////////////////////////////////////////////////////
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bool ModelNode::
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preserve_name() const {
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return _preserve_transform != PT_drop_node && _preserve_transform != PT_no_touch;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ModelNode::get_unsafe_to_apply_attribs
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// Access: Public, Virtual
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// Description: Returns the union of all attributes from
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// SceneGraphReducer::AttribTypes that may not safely be
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// applied to the vertices of this node. If this is
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// nonzero, these attributes must be dropped at this
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// node as a state change.
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//
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// This is a generalization of safe_to_transform().
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////////////////////////////////////////////////////////////////////
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int ModelNode::
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get_unsafe_to_apply_attribs() const {
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return _preserve_attributes;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ModelNode::register_with_read_factory
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// Access: Public, Static
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// Description: Tells the BamReader how to create objects of type
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// ModelNode.
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////////////////////////////////////////////////////////////////////
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void ModelNode::
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register_with_read_factory() {
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BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
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}
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////////////////////////////////////////////////////////////////////
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// Function : test_transform
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// Access : private
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// Description : this tests the transform to make sure it's within
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// the specified limits. It's done so we can assert
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// to see when an invalid transform is being applied.
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////////////////////////////////////////////////////////////////////
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void ModelNode::
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test_transform(const TransformState *ts) const {
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LPoint3f pos(ts->get_pos());
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nassertv(pos[0] < _transform_limit);
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nassertv(pos[0] > -_transform_limit);
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nassertv(pos[1] < _transform_limit);
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nassertv(pos[1] > -_transform_limit);
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nassertv(pos[2] < _transform_limit);
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nassertv(pos[2] > -_transform_limit);
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}
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////////////////////////////////////////////////////////////////////
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// Function : transform_changed
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// Access : private, virtual
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// Description : node hook. This function handles outside
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// (non-physics) actions on the actor
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// and updates the internal representation of the node.
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// i.e. copy from PandaNode to PhysicsObject
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////////////////////////////////////////////////////////////////////
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void ModelNode::
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transform_changed() {
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PandaNode::transform_changed();
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// get the transform
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CPT(TransformState) transform = get_transform();
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if (_transform_limit > 0.0) {
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test_transform(transform);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ModelNode::write_datagram
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// Access: Public, Virtual
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// Description: Writes the contents of this object to the datagram
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// for shipping out to a Bam file.
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////////////////////////////////////////////////////////////////////
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void ModelNode::
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write_datagram(BamWriter *manager, Datagram &dg) {
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PandaNode::write_datagram(manager, dg);
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dg.add_uint8((int)_preserve_transform);
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dg.add_uint16(_preserve_attributes);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ModelNode::make_from_bam
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// Access: Protected, Static
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// Description: This function is called by the BamReader's factory
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// when a new object of type ModelNode is encountered
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// in the Bam file. It should create the ModelNode
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// and extract its information from the file.
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////////////////////////////////////////////////////////////////////
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TypedWritable *ModelNode::
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make_from_bam(const FactoryParams ¶ms) {
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ModelNode *node = new ModelNode("");
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DatagramIterator scan;
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BamReader *manager;
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parse_params(params, scan, manager);
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node->fillin(scan, manager);
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return node;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ModelNode::fillin
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// Access: Protected
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// Description: This internal function is called by make_from_bam to
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// read in all of the relevant data from the BamFile for
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// the new ModelNode.
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////////////////////////////////////////////////////////////////////
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void ModelNode::
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fillin(DatagramIterator &scan, BamReader *manager) {
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PandaNode::fillin(scan, manager);
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_preserve_transform = (PreserveTransform)scan.get_uint8();
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_preserve_attributes = scan.get_uint16();
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}
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