open_toontown_panda3d/panda/src/tform/mouseWatcher.h

314 lines
10 KiB
C++

// Filename: mouseWatcher.h
// Created by: drose (12Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef MOUSEWATCHER_H
#define MOUSEWATCHER_H
#include "pandabase.h"
#include "mouseWatcherRegion.h"
#include "mouseWatcherGroup.h"
#include "dataNode.h"
#include "luse.h"
#include "pointerTo.h"
#include "eventHandler.h"
#include "modifierButtons.h"
#include "buttonHandle.h"
#include "buttonEventList.h"
#include "pointerEvent.h"
#include "pointerEventList.h"
#include "linmath_events.h"
#include "bitArray.h"
#include "clockObject.h"
#include "pvector.h"
#include "displayRegion.h"
class MouseWatcherParameter;
class DisplayRegion;
////////////////////////////////////////////////////////////////////
// Class : MouseWatcher
// Description : This TFormer maintains a list of rectangular regions
// on the screen that are considered special mouse
// regions; typically these will be click buttons. When
// the mouse passes in or out of one of these regions,
// or when a button is clicked while the mouse is in one
// of these regions, an event is thrown.
//
// Mouse events may also be suppressed from the rest of
// the datagraph in these special regions.
//
// This class can also implement a software mouse
// pointer by automatically generating a transform to
// apply to a piece of geometry placed under the 2-d
// scene graph. It will move the geometry around
// according to the mouse's known position.
//
// Finally, this class can keep a record of the mouse
// trail. This is useful if you want to know, not just
// where the mouse is, but the exact sequence of movements
// it took to get there. This information is mainly useful
// for gesture-recognition code. To use trail logging,
// you need to enable the generation of pointer events
// in the GraphicsWindowInputDevice and set the trail
// log duration in the MouseWatcher. Otherwise, the
// trail log will be empty.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_TFORM MouseWatcher : public DataNode, public MouseWatcherGroup {
PUBLISHED:
MouseWatcher(const string &name = "");
~MouseWatcher();
bool remove_region(MouseWatcherRegion *region);
INLINE bool has_mouse() const;
INLINE bool is_mouse_open() const;
INLINE const LPoint2f &get_mouse() const;
INLINE float get_mouse_x() const;
INLINE float get_mouse_y() const;
INLINE bool is_over_region() const;
INLINE bool is_over_region(float x, float y) const;
INLINE bool is_over_region(const LPoint2f &pos) const;
INLINE MouseWatcherRegion *get_over_region() const;
INLINE MouseWatcherRegion *get_over_region(float x, float y) const;
MouseWatcherRegion *get_over_region(const LPoint2f &pos) const;
INLINE bool is_button_down(ButtonHandle button) const;
INLINE void set_button_down_pattern(const string &pattern);
INLINE const string &get_button_down_pattern() const;
INLINE void set_button_up_pattern(const string &pattern);
INLINE const string &get_button_up_pattern() const;
INLINE void set_button_repeat_pattern(const string &pattern);
INLINE const string &get_button_repeat_pattern() const;
INLINE void set_enter_pattern(const string &pattern);
INLINE const string &get_enter_pattern() const;
INLINE void set_leave_pattern(const string &pattern);
INLINE const string &get_leave_pattern() const;
INLINE void set_within_pattern(const string &pattern);
INLINE const string &get_within_pattern() const;
INLINE void set_without_pattern(const string &pattern);
INLINE const string &get_without_pattern() const;
INLINE void set_geometry(PandaNode *node);
INLINE bool has_geometry() const;
INLINE PandaNode *get_geometry() const;
INLINE void clear_geometry();
INLINE void set_extra_handler(EventHandler *eh);
INLINE EventHandler *get_extra_handler() const;
INLINE void set_modifier_buttons(const ModifierButtons &mods);
INLINE ModifierButtons get_modifier_buttons() const;
INLINE void set_display_region(DisplayRegion *dr);
INLINE void clear_display_region();
INLINE DisplayRegion *get_display_region() const;
INLINE bool has_display_region() const;
bool add_group(MouseWatcherGroup *group);
bool remove_group(MouseWatcherGroup *group);
bool replace_group(MouseWatcherGroup *old_group, MouseWatcherGroup *new_group);
int get_num_groups() const;
MouseWatcherGroup *get_group(int n) const;
INLINE void set_inactivity_timeout(double timeout);
INLINE bool has_inactivity_timeout() const;
INLINE double get_inactivity_timeout() const;
INLINE void clear_inactivity_timeout();
INLINE void set_inactivity_timeout_event(const string &event);
INLINE const string &get_inactivity_timeout_event() const;
INLINE CPT(PointerEventList) get_trail_log() const;
INLINE int num_trail_recent() const;
void set_trail_log_duration(double duration);
PT(GeomNode) get_trail_node();
void clear_trail_node();
INLINE void clear_trail_log();
void note_activity();
public:
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent_level = 0) const;
protected:
void get_over_regions(Regions &regions, const LPoint2f &pos) const;
static MouseWatcherRegion *get_preferred_region(const Regions &regions);
void set_current_regions(Regions &regions);
void clear_current_regions();
#ifndef NDEBUG
virtual void do_show_regions(const NodePath &render2d,
const string &bin_name, int draw_order);
virtual void do_hide_regions();
#endif // NDEBUG
static void intersect_regions(Regions &only_a,
Regions &only_b,
Regions &both,
const Regions &regions_a,
const Regions &regions_b);
static bool remove_region_from(Regions &regions,
MouseWatcherRegion *region);
static bool has_region_in(const Regions &regions,
MouseWatcherRegion *region);
void throw_event_pattern(const string &pattern,
const MouseWatcherRegion *region,
const ButtonHandle &button);
void move();
void press(ButtonHandle button, bool keyrepeat);
void release(ButtonHandle button);
void keystroke(int keycode);
void candidate(const wstring &candidate, size_t highlight_start,
size_t highlight_end, size_t cursor_pos);
void global_keyboard_press(const MouseWatcherParameter &param);
void global_keyboard_release(const MouseWatcherParameter &param);
INLINE void within_region(MouseWatcherRegion *region, const MouseWatcherParameter &param);
INLINE void without_region(MouseWatcherRegion *region, const MouseWatcherParameter &param);
void enter_region(MouseWatcherRegion *region, const MouseWatcherParameter &param);
void exit_region(MouseWatcherRegion *region, const MouseWatcherParameter &param);
void set_no_mouse();
void set_mouse(const LVecBase2f &xy, const LVecBase2f &pixel_xy);
private:
void consider_keyboard_suppress(const MouseWatcherRegion *region);
void discard_excess_trail_log();
void update_trail_node();
private:
// This wants to be a set, but because you cannot export sets across
// dlls in windows, we will make it a vector instead
typedef pvector< PT(MouseWatcherGroup) > Groups;
Groups _groups;
bool _has_mouse;
int _internal_suppress;
int _external_suppress;
LPoint2f _mouse;
LPoint2f _mouse_pixel;
BitArray _current_buttons_down;
PT(PointerEventList) _trail_log;
int _num_trail_recent;
double _trail_log_duration;
PT(GeomNode) _trail_node;
Regions _current_regions;
PT(MouseWatcherRegion) _preferred_region;
PT(MouseWatcherRegion) _preferred_button_down_region;
bool _button_down;
bool _enter_multiple;
bool _implicit_click;
string _button_down_pattern;
string _button_up_pattern;
string _button_repeat_pattern;
string _enter_pattern;
string _leave_pattern;
string _within_pattern;
string _without_pattern;
PT(PandaNode) _geometry;
EventHandler *_eh;
ModifierButtons _mods;
DisplayRegion *_display_region;
bool _has_inactivity_timeout;
double _inactivity_timeout;
string _inactivity_timeout_event;
double _last_activity;
enum InactivityState {
IS_active,
IS_inactive,
IS_active_to_inactive,
IS_inactive_to_active,
};
InactivityState _inactivity_state;
#ifndef NDEBUG
NodePath _show_regions_render2d;
string _show_regions_bin_name;
int _show_regions_draw_order;
#endif
protected:
// Inherited from DataNode
virtual void do_transmit_data(DataGraphTraverser *trav,
const DataNodeTransmit &input,
DataNodeTransmit &output);
private:
// inputs
int _pixel_xy_input;
int _pixel_size_input;
int _xy_input;
int _button_events_input;
int _pointer_events_input;
// outputs
int _pixel_xy_output;
int _pixel_size_output;
int _xy_output;
int _button_events_output;
PT(EventStoreVec2) _pixel_xy;
PT(EventStoreVec2) _xy;
PT(EventStoreVec2) _pixel_size;
PT(ButtonEventList) _button_events;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
DataNode::init_type();
register_type(_type_handle, "MouseWatcher",
DataNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "mouseWatcher.I"
#endif