open_toontown_panda3d/panda/src/glstuff/glSamplerContext_src.h

63 lines
1.8 KiB
C++

// Filename: glSamplerContext_src.h
// Created by: rdb (11Dec14)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef OPENGLES
#include "pandabase.h"
#include "samplerContext.h"
#include "deletedChain.h"
class CLP(GraphicsStateGuardian);
////////////////////////////////////////////////////////////////////
// Class : GLSamplerContext
// Description : This class represents a sampler object, which
// contains a set of sampler parameters used when
// sampling a texture.
////////////////////////////////////////////////////////////////////
class EXPCL_GL CLP(SamplerContext) : public SamplerContext {
public:
INLINE CLP(SamplerContext)(CLP(GraphicsStateGuardian) *glgsg,
const SamplerState &sampler);
ALLOC_DELETED_CHAIN(CLP(SamplerContext));
virtual ~CLP(SamplerContext)();
virtual void evict_lru();
void reset_data();
// This is the GL "name" of the sampler object.
GLuint _index;
CLP(GraphicsStateGuardian) *_glgsg;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
SamplerContext::init_type();
register_type(_type_handle, CLASSPREFIX_QUOTED "SamplerContext",
SamplerContext::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif // OPENGLES