open_toontown_panda3d/panda/src/particlesystem/lineParticleRenderer.h

82 lines
2.4 KiB
C++

// Filename: lineParticleRenderer.h
// Created by: darren (06Oct00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef LINEPARTICLERENDERER_H
#define LINEPARTICLERENDERER_H
#include "baseParticle.h"
#include "baseParticleRenderer.h"
#include "pointerTo.h"
#include "pointerToArray.h"
#include "geom.h"
#include "geomLine.h"
////////////////////////////////////////////////////////////////////
// Class : LineParticleRenderer
// Description : renders a line from last position to current
// position -- good for rain, sparks, etc.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS LineParticleRenderer : public BaseParticleRenderer {
PUBLISHED:
LineParticleRenderer();
LineParticleRenderer(const LineParticleRenderer& copy);
LineParticleRenderer(const Colorf& head,
const Colorf& tail,
ParticleRendererAlphaMode alpha_mode);
virtual ~LineParticleRenderer();
virtual BaseParticleRenderer *make_copy();
INLINE void set_head_color(const Colorf& c);
INLINE void set_tail_color(const Colorf& c);
INLINE const Colorf& get_head_color() const;
INLINE const Colorf& get_tail_color() const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent=0) const;
private:
Colorf _head_color;
Colorf _tail_color;
PT(GeomLine) _line_primitive;
PTA_Vertexf _vertex_array;
PTA_Colorf _color_array;
int _max_pool_size;
LPoint3f _aabb_min;
LPoint3f _aabb_max;
virtual void birth_particle(int index);
virtual void kill_particle(int index);
virtual void init_geoms();
virtual void render(pvector< PT(PhysicsObject) >& po_vector,
int ttl_particles);
virtual void resize_pool(int new_size);
};
#include "lineParticleRenderer.I"
#endif // LINEPARTICLERENDERER_H