86 lines
2.6 KiB
C++
86 lines
2.6 KiB
C++
// Filename: somethingToEgg.h
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// Created by: drose (15Feb00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef SOMETHINGTOEGG_H
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#define SOMETHINGTOEGG_H
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#include <pandatoolbase.h>
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#include "eggConverter.h"
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#include <distanceUnit.h>
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#include <somethingToEggConverter.h>
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////////////////////////////////////////////////////////////////////
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// Class : SomethingToEgg
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// Description : This is the general base class for a file-converter
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// program that reads some model file format and
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// generates an egg file.
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////////////////////////////////////////////////////////////////////
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class SomethingToEgg : public EggConverter {
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public:
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SomethingToEgg(const string &format_name,
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const string &preferred_extension = string(),
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bool allow_last_param = true,
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bool allow_stdout = true);
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void add_units_options();
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void add_texture_path_options();
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void add_model_path_options();
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void add_rel_dir_options();
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void add_search_path_options(bool append_to_sys_paths);
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void add_merge_externals_options();
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protected:
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void apply_units_scale(EggData &data);
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virtual bool handle_args(Args &args);
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virtual bool post_command_line();
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virtual void post_process_egg_file();
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static bool dispatch_path_convert_relative(const string &opt, const string &arg, void *var);
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static bool dispatch_path_convert_absolute(const string &opt, const string &arg, void *var);
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static bool dispatch_path_convert_rel_abs(const string &opt, const string &arg, void *var);
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static bool dispatch_path_convert_strip(const string &opt, const string &arg, void *var);
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static bool dispatch_path_convert_unchanged(const string &opt, const string &arg, void *var);
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Filename _input_filename;
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DistanceUnit _input_units;
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DistanceUnit _output_units;
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SomethingToEggConverter::PathConvert _texture_path_convert;
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SomethingToEggConverter::PathConvert _model_path_convert;
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Filename _make_rel_dir;
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bool _got_make_rel_dir;
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DSearchPath _search_path;
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bool _got_search_path;
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bool _append_to_sys_paths;
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bool _merge_externals;
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bool _allow_errors;
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};
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#endif
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