open_toontown_panda3d/direct/src/showbase/Transitions.py

277 lines
9.2 KiB
Python

from PandaModules import *
from DirectGui import *
import Task
class Transitions:
# These may be reassigned before the fade or iris transitions are
# actually invoked to change the models that will be used.
IrisModelName = "models/misc/iris"
FadeModelName = "models/misc/fade"
def __init__(self, loader):
self.iris = None
self.fade = None
self.irisTaskName = "irisTask"
self.fadeTaskName = "fadeTask"
def __fadeInLerpDone(self, task):
# This is a helper function to the fadeIn sequence
self.fade.reparentTo(hidden)
return Task.done
def fadeIn(self, t=0.5, block=0):
"""
Play a fade in transition over t seconds.
Places a polygon on the aspect2d plane then lerps the color
from black to transparent. When the color lerp is finished, it
parents the fade polygon to hidden. If block is set, return the
sequence instead of spawning it.
"""
self.noTransitions()
self.loadFade()
self.fade.reparentTo(aspect2d, FADE_SORT_INDEX)
if (t == 0):
# Fade in immediately with no lerp
self.fade.reparentTo(hidden)
else:
# Create a sequence that lerps the color out, then
# parents the fade to hidden
task = Task.sequence(
self.fade.lerpColor(0,0,0,1,
0,0,0,0,
t),
Task.Task(self.__fadeInLerpDone))
# Spawn the sequence
if not block:
taskMgr.add(task, self.fadeTaskName)
else:
return task
def fadeInTask(self, task, time=0.5):
"""
As a sequence: Fade in, execute the given task
"""
seq = Task.sequence(self.fadeIn(time, block=1), task)
taskMgr.add(seq, 'fadeInTaskSeq')
def fadeOut(self, t=0.5, block=0):
"""
Play a fade out transition over t seconds.
Places a polygon on the aspect2d plane then lerps the color
from transparent to full black. When the color lerp is finished,
it leaves the fade polygon covering the aspect2d plane until you
fadeIn or call noFade. If block is set to 1, performs blocking
lerp
"""
self.noTransitions()
self.loadFade()
self.fade.reparentTo(aspect2d, FADE_SORT_INDEX)
if (t == 0):
# Fade out immediately with no lerp
self.fade.setColor(0,0,0,1)
else:
# Spawn a lerp of the color from no alpha to full alpha
if not block:
self.fade.lerpColor(0,0,0,0,
0,0,0,1,
t, task=self.fadeTaskName)
else:
return self.fade.lerpColor(0,0,0,0,
0,0,0,1,
t)
def fadeScreen(self, alpha=0.5):
"""
Put a semitransparent screen over the camera plane
to darken out the world. Useful for drawing attention to
a dialog box for instance
"""
self.noTransitions()
self.loadFade()
self.fade.reparentTo(aspect2d, FADE_SORT_INDEX)
self.fade.setColor(0,0,0,alpha)
def fadeScreenColor(self, color):
"""
Put a semitransparent screen over the camera plane
to darken out the world. Useful for drawing attention to
a dialog box for instance
"""
self.noTransitions()
self.loadFade()
self.fade.reparentTo(aspect2d, FADE_SORT_INDEX)
self.fade.setColor(color)
def fadeOutTask(self, task, time=0.3, noFade=1):
"""
As a sequence: Fade out, execute the given task, then do a noFade
if requested
"""
if noFade:
def noFadeTask(task):
task.noFade()
return Task.done
nft = Task.Task(noFadeTask)
nft.noFade = self.noFade
seq = Task.sequence(self.fadeOut(time, block=1), task, nft)
else:
seq = Task.sequence(self.fadeOut(time, block=1), task)
# do it
taskMgr.add(seq, 'fadeOutTaskSeq')
def noFade(self):
"""
Removes any current fade tasks and parents the fade polygon away
"""
taskMgr.remove(self.fadeTaskName)
if self.fade != None:
self.fade.reparentTo(hidden)
def __irisInLerpDone(self, task):
# This is a helper function to the fadeIn sequence
self.iris.reparentTo(hidden)
return Task.done
def irisIn(self, t=0.5, block=0):
"""
Play an iris in transition over t seconds.
Places a polygon on the aspect2d plane then lerps the scale
of the iris polygon up so it looks like we iris in. When the
scale lerp is finished, it parents the iris polygon to hidden.
If block is true, does not execute lerp, but returns the sequence.
"""
self.noTransitions()
self.loadIris()
if (t == 0):
self.iris.reparentTo(hidden)
else:
self.iris.reparentTo(aspect2d, FADE_SORT_INDEX)
self.iris.setScale(0.015)
# Create a sequence that scales the iris up,
# then parents the fade to hidden
task = Task.sequence(
self.iris.lerpScale(0.18, 0.18, 0.18,
t, blendType="noBlend"),
Task.Task(self.__irisInLerpDone))
# Spawn the sequence
if not block:
taskMgr.add(task, self.irisTaskName)
else:
return task
def irisInTask(self, task, time=0.5):
"""
As a sequence: iris in, execute the given task
"""
seq = Task.sequence(self.irisIn(time, block=1), task)
taskMgr.add(seq, 'irisInTaskSeq')
def irisOutLerpDone(self, task):
# This is a helper function to the fadeIn sequence
self.iris.reparentTo(hidden)
# Use the fade to cover up the hole that the iris would leave
self.fadeOut(0)
return Task.done
def irisOut(self, t=0.5, block=0):
"""
Play an iris out transition over t seconds.
Places a polygon on the aspect2d plane then lerps the scale
of the iris down so it looks like we iris out. When the scale
lerp is finished, it leaves the iris polygon covering the
aspect2d plane until you irisIn or call noIris.
"""
self.noTransitions()
self.loadIris()
self.loadFade() # we need this to cover up the hole.
if (t == 0):
self.iris.reparentTo(hidden)
else:
self.iris.reparentTo(aspect2d, FADE_SORT_INDEX)
self.iris.setScale(0.18)
# Create a sequence that scales the iris up,
# then parents the fade to hidden
task = Task.sequence(
self.iris.lerpScale(0.015, 0.015, 0.015,
t, blendType="noBlend"),
Task.Task(self.irisOutLerpDone))
# Spawn the sequence
if not block:
taskMgr.add(task, self.irisTaskName)
else:
return task
def irisOutTask(self, task, time=0.5, noIris=1):
"""
As a sequence: iris out, execute the given task, then do a noIris
if requested
"""
if noIris:
def noIrisTask(task):
task.noIris()
return Task.done
nit = Task.Task(noIrisTask)
nit.noIris = self.noIris
seq = Task.sequence(self.irisOut(time, block=1), task, nit)
else:
seq = Task.sequence(self.irisOut(time, block=1), task)
# do it
taskMgr.add(seq, 'irisOutTaskSeq')
def noIris(self):
"""
Removes any current iris tasks and parents the iris polygon away
"""
taskMgr.remove(self.irisTaskName)
if self.iris != None:
self.iris.reparentTo(hidden)
# Actually we need to remove the fade too,
# because the iris effect uses it.
self.noFade()
def noTransitions(self):
"""
This call should immediately remove any and all transitions running
"""
self.noFade()
self.noIris()
def loadIris(self):
if self.iris == None:
self.iris = loader.loadModel(self.IrisModelName)
self.iris.setPos(0,0,0)
def loadFade(self):
if self.fade == None:
# We create a DirectFrame for the fade polygon, instead of
# simply loading the polygon model and using it directly,
# so that it will also obscure mouse events for objects
# positioned behind it.
fadeModel = loader.loadModel(self.FadeModelName)
self.fade = DirectFrame(
parent = hidden,
guiId = 'fade',
relief = None,
image = fadeModel,
image_scale = 3.0,
state = NORMAL,
)
fadeModel.removeNode()