open_toontown_panda3d/panda/src/mathutil/perlinNoise3.h

62 lines
2.0 KiB
C++

// Filename: perlinNoise3.h
// Created by: drose (05Oct05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PERLINNOISE3_H
#define PERLINNOISE3_H
#include "pandabase.h"
#include "perlinNoise.h"
////////////////////////////////////////////////////////////////////
// Class : PerlinNoise3
// Description : This class provides an implementation of Perlin noise
// for 3 variables. This code is loosely based on the
// reference implementation at
// http://mrl.nyu.edu/~perlin/noise/ .
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_MATHUTIL PerlinNoise3 : public PerlinNoise {
PUBLISHED:
INLINE PerlinNoise3();
INLINE PerlinNoise3(double sx, double sy, double sz,
int table_size = 256, unsigned long seed = 0);
INLINE PerlinNoise3(const PerlinNoise3 &copy);
INLINE void operator = (const PerlinNoise3 &copy);
INLINE void set_scale(double scale);
INLINE void set_scale(double sx, double sy, double sz);
INLINE void set_scale(const LVecBase3f &scale);
INLINE void set_scale(const LVecBase3d &scale);
INLINE double noise(double x, double y, double z) const;
INLINE float noise(const LVecBase3f &value) const;
double noise(const LVecBase3d &value) const;
INLINE double operator ()(double x, double y, double z) const;
INLINE float operator ()(const LVecBase3f &value) const;
INLINE double operator ()(const LVecBase3d &value) const;
private:
void init_unscaled_xform();
INLINE static double grad(int hash, double x, double y, double z);
private:
LMatrix4d _unscaled_xform;
LMatrix4d _input_xform;
};
#include "perlinNoise3.I"
#endif