open_toontown_panda3d/panda/src/speedtree/stBasicTerrain.cxx

518 lines
18 KiB
C++

// Filename: stBasicTerrain.cxx
// Created by: drose (12Oct10)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "stBasicTerrain.h"
#include "geomVertexWriter.h"
#include "pnmImage.h"
#include "indent.h"
TypeHandle STBasicTerrain::_type_handle;
// VERTEX_ATTRIB_END is defined as a macro that must be evaluated
// within the SpeedTree namespace.
namespace SpeedTree {
static const SVertexAttribDesc st_attrib_end = VERTEX_ATTRIB_END();
}
/* Hmm, maybe we want to use this lower-level structure directly
instead of the GeomVertexWriter.
namespace SpeedTree {
static const SVertexAttribDesc std_vertex_format[] = {
{ VERTEX_ATTRIB_SEMANTIC_POS, VERTEX_ATTRIB_TYPE_FLOAT, 3 },
{ VERTEX_ATTRIB_SEMANTIC_TEXCOORD0, VERTEX_ATTRIB_TYPE_FLOAT, 3 },
VERTEX_ATTRIB_END( )
};
static const int std_vertex_format_length =
sizeof(std_vertex_format) / sizeof(std_vertex_format[0]);
};
*/
////////////////////////////////////////////////////////////////////
// Function: STBasicTerrain::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
STBasicTerrain::
STBasicTerrain() {
clear();
}
////////////////////////////////////////////////////////////////////
// Function: STBasicTerrain::Copy Constructor
// Access: Published
// Description: Not sure whether any derived classes will implement
// the copy constructor, but it's defined here at the
// base level just in case.
////////////////////////////////////////////////////////////////////
STBasicTerrain::
STBasicTerrain(const STBasicTerrain &copy) :
STTerrain(copy),
_size(copy._size),
_height_scale(copy._height_scale)
{
}
////////////////////////////////////////////////////////////////////
// Function: STBasicTerrain::Destructor
// Access: Published, Virtual
// Description:
////////////////////////////////////////////////////////////////////
STBasicTerrain::
~STBasicTerrain() {
}
////////////////////////////////////////////////////////////////////
// Function: STBasicTerrain::clear
// Access: Published, Virtual
// Description: Resets the terrain to its initial, unloaded state.
////////////////////////////////////////////////////////////////////
void STBasicTerrain::
clear() {
STTerrain::clear();
_height_map = "";
_size = 1.0f;
_height_scale = 1.0f;
CPT(GeomVertexFormat) format = GeomVertexFormat::register_format
(new GeomVertexArrayFormat(InternalName::get_vertex(), 3,
GeomEnums::NT_stdfloat, GeomEnums::C_point,
InternalName::get_texcoord(), 3,
GeomEnums::NT_stdfloat, GeomEnums::C_texcoord));
set_vertex_format(format);
}
////////////////////////////////////////////////////////////////////
// Function: STBasicTerrain::setup_terrain
// Access: Published
// Description: Sets up the terrain by reading a terrain.txt file as
// defined by SpeedTree. This file names the various
// map files that define the terrain, as well as
// defining parameters size as its size and color.
//
// If a relative filename is supplied, the model-path is
// searched. If a directory is named, "terrain.txt" is
// implicitly appended.
////////////////////////////////////////////////////////////////////
bool STBasicTerrain::
setup_terrain(const Filename &terrain_filename) {
_is_valid = false;
set_name(terrain_filename.get_basename());
VirtualFileSystem *vfs = VirtualFileSystem::get_global_ptr();
Filename fullpath = Filename::text_filename(terrain_filename);
vfs->resolve_filename(fullpath, get_model_path());
if (!vfs->exists(fullpath)) {
speedtree_cat.warning()
<< "Couldn't find " << terrain_filename << "\n";
return false;
}
if (vfs->is_directory(fullpath)) {
fullpath = Filename(fullpath, "terrain.txt");
}
istream *in = vfs->open_read_file(fullpath, true);
if (in == NULL) {
speedtree_cat.warning()
<< "Couldn't open " << terrain_filename << "\n";
return false;
}
bool success = setup_terrain(*in, fullpath);
vfs->close_read_file(in);
return success;
}
////////////////////////////////////////////////////////////////////
// Function: STBasicTerrain::setup_terrain
// Access: Published
// Description: Sets up the terrain by reading a terrain.txt file as
// defined by SpeedTree. This variant on this method
// accepts an istream for an already-opened terrain.txt
// file. The filename is provided for reference, to
// assist relative file operations. It should name the
// terrain.txt file that has been opened.
////////////////////////////////////////////////////////////////////
bool STBasicTerrain::
setup_terrain(istream &in, const Filename &pathname) {
clear();
Filename dirname = pathname.get_dirname();
string keyword;
in >> keyword;
while (in && !in.eof()) {
if (keyword == "area") {
// "area" defines the size of the terrain in square kilometers.
// We apply speedtree_area_scale to convert that to local units.
PN_stdfloat area;
in >> area;
_size = csqrt(area) * speedtree_area_scale;
} else if (keyword == "height_scale") {
in >> _height_scale;
} else if (keyword == "normalmap_b_scale") {
PN_stdfloat normalmap_b_scale;
in >> normalmap_b_scale;
} else if (keyword == "heightmap") {
read_quoted_filename(_height_map, in, dirname);
} else if (keyword == "texture") {
SplatLayer splat;
read_quoted_filename(splat._filename, in, dirname);
in >> splat._tiling;
splat._color.set(1.0f, 1.0f, 1.0f, 1.0f);
_splat_layers.push_back(splat);
} else if (keyword == "color") {
// color means the overall color of the previous texture.
PN_stdfloat r, g, b;
in >> r >> g >> b;
if (!_splat_layers.empty()) {
_splat_layers.back()._color.set(r, g, b, 1.0f);
}
} else if (keyword == "ambient" || keyword == "diffuse" || keyword == "specular" || keyword == "emissive") {
PN_stdfloat r, g, b;
in >> r >> g >> b;
} else if (keyword == "shininess") {
PN_stdfloat s;
in >> s;
} else {
speedtree_cat.error()
<< "Invalid token " << keyword << " in " << pathname << "\n";
return false;
}
in >> keyword;
}
// Consume any whitespace at the end of the file.
in >> ws;
if (!in.eof()) {
// If we didn't read all the way to end-of-file, there was an
// error.
in.clear();
string text;
in >> text;
speedtree_cat.error()
<< "Unexpected text in " << pathname << " at \"" << text << "\"\n";
return false;
}
// The first two textures are the normal map and splat map,
// respectively.
if (!_splat_layers.empty()) {
_normal_map = _splat_layers[0]._filename;
_splat_layers.erase(_splat_layers.begin());
}
if (!_splat_layers.empty()) {
_splat_map = _splat_layers[0]._filename;
_splat_layers.erase(_splat_layers.begin());
}
// Now try to load the actual height map data.
load_data();
return _is_valid;
}
////////////////////////////////////////////////////////////////////
// Function: STBasicTerrain::load_data
// Access: Published, Virtual
// Description: This will be called at some point after
// initialization. It should be overridden by a derived
// class to load up the terrain data from its source and
// fill in the data members of this class appropriately,
// especially _is_valid. After this call, if _is_valid
// is true, then get_height() etc. will be called to
// query the terrain's data.
////////////////////////////////////////////////////////////////////
void STBasicTerrain::
load_data() {
_is_valid = false;
if (!read_height_map()) {
return;
}
_is_valid = true;
}
////////////////////////////////////////////////////////////////////
// Function: STBasicTerrain::get_height
// Access: Published, Virtual
// Description: After load_data() has been called, this should return
// the computed height value at point (x, y) of the
// terrain, where x and y are unbounded and may refer to
// any 2-d point in space.
////////////////////////////////////////////////////////////////////
PN_stdfloat STBasicTerrain::
get_height(PN_stdfloat x, PN_stdfloat y) const {
return _height_data.calc_bilinear_interpolation(x / _size, y / _size);
}
////////////////////////////////////////////////////////////////////
// Function: STBasicTerrain::get_smooth_height
// Access: Published, Virtual
// Description: After load_data() has been called, this should return
// the approximate average height value over a circle of
// the specified radius, centered at point (x, y) of the
// terrain.
////////////////////////////////////////////////////////////////////
PN_stdfloat STBasicTerrain::
get_smooth_height(PN_stdfloat x, PN_stdfloat y, PN_stdfloat radius) const {
return _height_data.calc_smooth(x / _size, y / _size, radius / _size);
}
////////////////////////////////////////////////////////////////////
// Function: STBasicTerrain::get_slope
// Access: Published, Virtual
// Description: After load_data() has been called, this should return
// the directionless slope at point (x, y) of the
// terrain, where 0.0 is flat and 1.0 is vertical. This
// is used for determining the legal points to place
// trees and grass.
////////////////////////////////////////////////////////////////////
PN_stdfloat STBasicTerrain::
get_slope(PN_stdfloat x, PN_stdfloat y) const {
return _slope_data.calc_bilinear_interpolation(x / _size, y / _size);
}
////////////////////////////////////////////////////////////////////
// Function: STBasicTerrain::fill_vertices
// Access: Published, Virtual
// Description: After load_data() has been called, this will be
// called occasionally to populate the vertices for a
// terrain cell.
//
// It will be passed a GeomVertexData whose format will
// match get_vertex_format(), and already allocated with
// num_xy * num_xy rows. This method should fill the
// rows of the data with the appropriate vertex data for
// the terrain, over the grid described by the corners
// (start_x, start_y) up to and including (start_x +
// size_x, start_y + size_xy)--a square of the terrain
// with num_xy vertices on a size, arranged in row-major
// order.
////////////////////////////////////////////////////////////////////
void STBasicTerrain::
fill_vertices(GeomVertexData *data,
PN_stdfloat start_x, PN_stdfloat start_y,
PN_stdfloat size_xy, int num_xy) const {
nassertv(data->get_format() == _vertex_format);
GeomVertexWriter vertex(data, InternalName::get_vertex());
GeomVertexWriter texcoord(data, InternalName::get_texcoord());
PN_stdfloat vertex_scale = 1.0 / (PN_stdfloat)(num_xy - 1);
PN_stdfloat texcoord_scale = 1.0 / _size;
for (int xi = 0; xi < num_xy; ++xi) {
PN_stdfloat xt = xi * vertex_scale;
PN_stdfloat x = start_x + xt * size_xy;
for (int yi = 0; yi < num_xy; ++yi) {
PN_stdfloat yt = yi * vertex_scale;
PN_stdfloat y = start_y + yt * size_xy;
PN_stdfloat z = get_height(x, y);
vertex.set_data3(x, y, z);
texcoord.set_data3(x * texcoord_scale, -y * texcoord_scale, 1.0f);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: STBasicTerrain::output
// Access: Published, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void STBasicTerrain::
output(ostream &out) const {
Namable::output(out);
}
////////////////////////////////////////////////////////////////////
// Function: STBasicTerrain::write
// Access: Published, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void STBasicTerrain::
write(ostream &out, int indent_level) const {
indent(out, indent_level)
<< *this << "\n";
}
////////////////////////////////////////////////////////////////////
// Function: STBasicTerrain::read_height_map
// Access: Protected
// Description: Reads the height map image stored in _height_map, and
// stores it in _height_data. Returns true on success,
// false on failure.
////////////////////////////////////////////////////////////////////
bool STBasicTerrain::
read_height_map() {
PNMImage image(_height_map);
if (!image.is_valid()) {
return false;
}
_height_data.reset(image.get_x_size(), image.get_y_size());
_min_height = FLT_MAX;
_max_height = FLT_MIN;
PN_stdfloat scalar = _size * _height_scale / image.get_num_channels();
int pi = 0;
for (int yi = image.get_y_size() - 1; yi >= 0; --yi) {
for (int xi = 0; xi < image.get_x_size(); ++xi) {
LColord rgba = image.get_xel_a(xi, yi);
PN_stdfloat v = rgba[0] + rgba[1] + rgba[2] + rgba[3];
v *= scalar;
_height_data._data[pi] = v;
++pi;
_min_height = min(_min_height, v);
_max_height = max(_max_height, v);
}
}
compute_slope(0.5f);
return true;
}
////////////////////////////////////////////////////////////////////
// Function: STBasicTerrain::compute_slope
// Access: Protected
// Description: Once _height_data has been filled in, compute the
// corresponding values for _slope_data.
////////////////////////////////////////////////////////////////////
void STBasicTerrain::
compute_slope(PN_stdfloat smoothing) {
nassertv(!_height_data._data.empty());
int width = _height_data._width;
int height = _height_data._height;
_slope_data.reset(width, height);
PN_stdfloat u_spacing = _size / (PN_stdfloat)width;
PN_stdfloat v_spacing = _size / (PN_stdfloat)height;
for (int i = 0; i < width; ++i) {
int left = (i + width - 1) % width;
int right = (i + 1) % width;
for (int j = 0; j < height; ++j) {
int top = (j + height - 1) % height;
int bottom = (j + 1) % height;
PN_stdfloat slope = 0.0f;
PN_stdfloat this_height = _height_data._data[i + j * width];
slope += catan2(cabs(this_height - _height_data._data[right + j * width]), u_spacing);
slope += catan2(cabs(this_height - _height_data._data[left + j * width]), u_spacing);
slope += catan2(cabs(this_height - _height_data._data[i + top * width]), v_spacing);
slope += catan2(cabs(this_height - _height_data._data[i + bottom * width]), v_spacing);
slope *= (0.5f / MathNumbers::pi_f);
if (slope > 1.0f) {
slope = 1.0f;
}
_slope_data._data[i + j * width] = slope;
}
}
if (smoothing > 0.0f) {
// Create a temporary array for smoothing data.
InterpolationData<PN_stdfloat> smoothing_data;
smoothing_data.reset(width, height);
PN_stdfloat *smoothed = &smoothing_data._data[0];
int steps = int(smoothing);
PN_stdfloat last_interpolation = smoothing - steps;
++steps;
for (int si = 0; si < steps; ++si) {
// compute smoothed normals
for (int i = 0; i < width; ++i) {
int left = (i + width - 1) % width;
int right = (i + 1) % width;
for (int j = 0; j < height; ++j) {
int top = (j + height - 1) % height;
int bottom = (j + 1) % height;
smoothed[i + j * width] = (_slope_data._data[right + j * width] +
_slope_data._data[left + j * width] +
_slope_data._data[i + top * width] +
_slope_data._data[i + bottom * width] +
_slope_data._data[right + top * width] +
_slope_data._data[right + bottom * width] +
_slope_data._data[left + top * width] +
_slope_data._data[left + bottom * width]);
smoothed[i + j * width] *= 0.125f;
}
}
// interpolate or set
if (si == steps - 1) {
// last step, interpolate
for (int i = 0; i < width; ++i) {
for (int j = 0; j < height; ++j) {
_slope_data._data[i + j * width] = interpolate(_slope_data._data[i + j * width], smoothed[i + j * width], last_interpolation);
}
}
} else {
// full smoothing step, copy everything
_slope_data = smoothing_data;
}
}
}
}
////////////////////////////////////////////////////////////////////
// Function: STBasicTerrain::read_quoted_filename
// Access: Private, Static
// Description: Reads a quoted filename from the input stream, which
// is understood to be relative to the indicated
// directory.
////////////////////////////////////////////////////////////////////
void STBasicTerrain::
read_quoted_filename(Filename &result, istream &in, const Filename &dirname) {
string filename;
in >> filename;
// The terrain.txt file should, in theory, support spaces, but the
// SpeedTree reference application doesn't, so we don't bother
// either.
if (filename.size() >= 2 && filename[0] == '"' && filename[filename.size() - 1] == '"') {
filename = filename.substr(1, filename.size() - 2);
}
result = Filename::from_os_specific(filename);
if (result.is_local()) {
result = Filename(dirname, result);
}
}